Thursday 28 August 2014

Cardfight!! Vanguard - The Movie: Stand up!, Vanguard! (2012)

So, feeling a little drained after watching the "Asia Circuit" series in the space of 3 days, I decided that the best way of having a rest from watching Cardfight!! Vanguard was to..... watch a movie based on the same thing.....



Just a warning before you read on, this review/recap contains spoilers, so if you haven't seen the film and don't want the storyline completely ruined, go watch it first.



Ready?, Ok....

This 2012 "Movie" (although like many Japanese movies based on popular TV shows, it is actually more of a TV special than a cinema piece) was made following the success of the first TV anime series.
Unlike the anime series however, this is a live action presentation, and, oddly, the actual card game is simply used as a springboard to tell a story, rather than being a critical part of the storyline overall.
That's not to say this is a bad film, but it certainly isn't a good one either.

The storyline goes as follows:
Hiroki is a shy young boy who is bullied a lot at school. One day, he is attacked by a gang of bullies and attracts the attention of a mysterious stranger called "Daigo" (translates roughly as "great power", played by the Japanese musician/voice actor of the same name, who is playing an exaggerated version of himself). Daigo, in an attempt to save the boy, and impress an attractive teacher from Hirokis school, ends up getting himself beaten up by the kids, however, after the bullies run away, he finds out that Hirokis teacher, Maria, is worried about him, so Daigo takes it upon himself to help the boy come out of his shell.
Daigo gets himself appointed as a "Special teacher" at the school Hiroki attends, by saying he is a "Genius" and a graduate of Harvard University (although the diploma/certificate he shows to prove his credentials is from the "HarvardA university", and is obviously fake), and embarks on a campaign to cheer Hiroki up and get him to do something other than sulk.
As it turns out, Hiroki is a fairly depressed kid, as he is regularly left home alone by his workaholic father, and his mother died some years previously, which deeply affected Hiroki emotionally. To make matters worse, Hirokis father, on the rare occasion when he does actually see and speak to him, is very dismissive of Hiroki's hobby, which is playing the CCG "Cardfight!! Vanguard", dismissing it as a stupid waste of time and not the activity of a man.
Daigo finds that Hirokis passion for Vanguard helps him gain confidence, and that Hiroki is pretty good at the game, so he encourages him to challenge the lead bully, Teru, to a game, Hiroki reluctantly does, and suffers a humiliating defeat.
Daigo however, doesn't give up, he learns as much as he can about the game and then offers Hiroki encouragement in pursuing his hobby, even though Hirokis father is still disinterested and abusive to his son about it.
Daigo, along with Maria, encourage Hiroki to enter a Vanguard team tournament, in order to prove his worth and get revenge on Teru for his bullying by beating him in fair competition. The first few rounds go well, and "Team Hiroki" manage to get through to the finals against "Team Teru", which will be held the following day, however disaster strikes when Maria (who is also pretty good at the game herself) is injured in an accident, and is left unable to play in the finals. Daigo approaches Hirokis father to replace her, but again he is dismissive, and Hiroki is angered by his fathers uncaring attitude. Via a flashback sequence, we learn that Hirokis mother was the one who bought Hiroki his first Vanguard starter deck, and regularly played the game with him, even when she was in hospital dying from some unspecified illness. Hiroki says that his father was never there for him, or his mother, and that he has never once shown any emotion over the mothers death.
The tournament comes, and Hirokis father attends, at first though pleading that he cannot participate because he is busy with work, but is eventually persuaded to put work second, just for once.
The final gets underway, with Hirokis father going first, using the deck that Hirokis mother built, he is defeated.
Daigo goes next, and manages to beat Terus "Special Teacher", who throughout the film has shown himself to be a bit of a sadist and spent his time teaching Teru to be the same, which causes the teacher to make a childish outburst before fleeing the building screaming like a child because he lost.
Finally, Hiroki plays against Teru, and, after a very tense match, Hiroki again loses, meaning Teru is awarded the prize for overall winner, however, Hiroki earns Terus respect and friendship by showing he can stand up for himself, Hiroki also learns that unlike what he had previously thought, his father did visit his mother shortly before she died, where they discussed Hiroki and how his mothers illness was affecting him, but he was unable to show his emotion because he dealt with his wife's death by throwing himself into his work rather than confront what had happened.

After father and son are reconciled, Daigo announces that Hiroki no longer needs him, as he has learned everything he needs to, but just as he leaves, Hiroki challenges him to a game of Vanguard....







This film is very, very Japanese, and was never really intended for consumption by non-Japanese audiences, so is somewhat difficult to watch in places unless you at least have a basic understanding of Japanese custom and culture.

I do like that the film takes place in the "real world", and not the "Anime world", with the characters being believable and not over the top anime stereotypes, and quite simply, the story boils down to one of an emotionally scarred boy reconnecting with his cold and distant father over a shared interest.
The fact that this interest is Cardfight!! Vanguard is purely incidental and only included for marketing reasons, hell, Hirokis passion could have been for playing chess, creative writing or even freestyle disco dancing, it wouldn't have mattered in the slightest.
I also like how during the scenes where the game is being played it is portrayed as the game would be played in real life, without all of the anime trappings of holographic characters, burning justice backgrounds and so on, and I also like how the game play scenes are kept brief, showing only "important" parts of play and the match outcomes.Similarly, I also like how they didn't go down the route of portraying the game as a worldwide phenomenon, with thousands of fans watching games in ridiculously oversized stadiums, instead portraying the game as it really is, namely small groups of people getting together to play a game as a hobby, and not as a lifestyle choice. Finally, I like how the film is expressly NOT used as a marketing vehicle for selling cards to viewers, as although cardfight cards are shown, very few of them are specifically named, and none are really described as being "ultimate awesome unbeatable" etc etc.

The film does not benefit from its short run time of 80 minutes, as the scenes in which Hirokis back story are filled in are somewhat rushed, and in some cases a little bit non-sequitur, also, Daigos being there and backstory isnt explored at all, but that can be excused being as that he plays the role of "mysterious stranger/mentor", as explaining his background would remove some of his mystery.
On the subject of Daigo, it is rather strange by western cultural standards for a strange man to take such an interest in the life of a child he barely knows, however this is a fairly standard trope in Japanese entertainment (hence "mysterious stranger/mentor") but it is not without any kind of equivalent in western fiction, Doctor Who being the first one that springs to mind.
I think this film suffers badly from the limited budget and poor writing imposed on it by being a niche TV special.

So all in all, "Stand up!, Vanguard!" isn't a bad film, it isn't a good one either, and certainly wouldn't be recommended to those who are looking to get a taster of the Cardfight universe.





Tuesday 26 August 2014

Anime Review - Cardfight!! Vanguard - Asia Circuit (Eps 66-104) 2012

So, following on the heels of the first series, "Cardfight!! Vanguard - Asia Circuit" forms the second series of the Cardfight!! franchise. At only 39 episodes in length (probably because by this point there was no need to spend many episodes explaining game rules and card types) the series is shorter and much more to the point than the original series.
Again, this series is Available to watch for free on Youtube



The series begins a couple of weeks after Team Q4 is declared victorious in the national Vanguard tournament. Aichi, Kai, Kamui and Misaki have all gone their separate ways, in order to have some "time off" from the game.
One day, Aichi goes to Card Capital to find the shop deserted apart form a mysterious boy whom says he has an interest in playing Vanguard, so Aichi plays a game with him to teach him the basic rules. Throughout their battle, the boy keeps making cryptic statements about Aichis cards being "retro", and that Aichi needs to find his "Limit Break". Then during one turn, the boy speaks Aichis name, despite Aichi never actually telling him it, the next thing, Aichi wakes up and finds himself standing alone in the shop. He also finds that his deck, containing both Royal and Shadow paladin type cards has been replaced by a new deck containing cards from the new "Gold Paladin" clan, and the mystery gets stranger when his friends insist that he has always used a Gold paladin deck
Aichi seeks out Kai and tells him about the mysterious boy, and finds that Kai's Kagero deck has also been replaced by a new deck themed around the Narukami clan, and he too doesn't remember Aichi's old deck, or his own. Kai challenges Aichi to a game there and then, saying that if Aichis story is true, then he will need to practice with his new deck. During play he stumbles over what to do with the unfamiliar cards, however Kai points out that Aichi needs to stop behaving like a spoilt child and open himself up to new gameplay strategies, and with that, Kai demonstrates the new game mechanic of the "Limit Break", which utterly defeats Aichi in a single move.
Later, Aichi finds out that Team Q4 have been invited to participate in the VF Circuit (Vanguard Fighter) , an international level competition with teams from all over Asia meeting to play Vanguard to decide which team is the best.
He initially has some trouble forming a team, as Kai has completely disappeared, Misaki is indifferent towards playing, and Kamui has joined Team Handsome instead. Aichi however is successful and manages to take Team Q4 initially to the Singapore leg of the championships, then on to the Korean leg, Hong Kong leg, and then finally to the Japanese leg.
During the tournaments, Aichi makes it his goal to find the mysterious boy who swapped his deck and find out just what is going off, both here on Earth and on the planet Cray, along the way meeting up with old friends and making some new enemies. The battles they participate in are also made difficult by the addition of random game conditions, such as limiting the time that can be taken over turns, randomising attack targets etc.
Eventually, the mystery is solved, although the story of the battle for planet Cray is far from over....




This series is much better than the first series, as it benefits from actually having a decent and coherent story arc that stretches over the run.
In a brilliant marketing move, the series not only both makes sure it maximises sales of cards by prominently featuring a new card set with a new game play mechanic, but also encourages RL players to buy more cards by having Aichi face a problem encountered by most CCG players, namely having to change their play style to accommodate changes in game play and learning to adopt different play styles as opposed to just building and playing the same deck all the time.
That said though, once again, most of the on screen action takes place at the gaming tables of the tournament, however unlike the previous series, effort is made to make the games, and the characters dialogue whilst playing, interesting to watch and listen to.

So, I'd rate this series "quite good"

Monday 25 August 2014

Anime Review - Cardfight!! Vanguard Series 1 (eps 1-65) 2011

Been a while since I indulged in my weeaboo leanings and watched any anime (YuGiOh! Arc-V doesn't count) so after seeing loads of people spunking off over it down at the local games shops, and finding out that the entire series is available to watch for free on Youtube, I thought I'd give Cardfight a try.

Now, I mostly don't watch modern animes (YuGiOh! Arc-V doesn't count) simply because I don't like the way that most modern animes have gone down the route of being all emo to make them more down with the kids at the expense of sex demons and lots of gratuitous violence and swearing, however I must admit a slight fondness for animes based on gaming, so, therefore, I should like Cardfight....hmmmm.

 So, the story arc of the first series, and what a series it is too coming in at a whopping 65 episodes, revolves around, as many of these types of show do, the card game "Cardfight!! Vanguard", which is said to be the most popular card game in the world.

Aichi Sendo is a teenaged boy who is a bit of a loner and gets bullied a lot, however one day his favourite trading card, "Blaster Blade", which was given to him as a gift (even though at the beginning of the series he has no interest in playing CCGs) is stolen by two bullies who plan to use it to beat the local Cardfight champion, Kai (who originally gave Aichi the Blaster Blade card).
Aichi races to the games shop "Card Capital" to beg for his favourite card back, however Kai has already beaten the bullies and taken "Blaster Blade" for himself, so Aichi challenges this as yet unbeaten "Cardfighter" to a game with the prize for winning being that Aichi gets his card back.
Aichi, despite never having played Cardfight!! before manages to win and finds that he rather enjoys the game, so he becomes a regular visitor to Card Capital, eventually becoming one of the stores top 4 players, earnig himself a place on the store team in the national Cardfight tournaments.
Through paying the game, Aichi gains a lot of self confidence, as well as making new friends, however, as always, he makes enemies in the form of another Cardfighter called Ren, who has the mysterious power to be able to see the outcome of games before they have been played, and thus remains the worlds unbeaten Cardfight Champion, as he basically abuses his power to cheat.
Aichi finds out that he too shares Rens power, and it begins to corrupt him, however through various struggles, Aichi and his team mates emerge victorious at the Cardfight national championships on their second attempt....

Phew!, 65 episodes....yeahhhhh.
First off its worth stating the obvious that the series exists purely as an advertisment designed to sell Cardfight game cards to viewers, however, unlike YuGiOh!, the series does NOT misrepresent card powers, what cards you see on screen would be exactly the same as they would be if you bought a pack or sealed deck of them in real life, so that is a bonus right there.

The first 20 or so episodes make sure that the viewer understands the games rules of play, which is a good thing being as that having watched loads of games of Vanguard in real life, up until I watched this series I had absolutely no idea what was going on, so at the very least, I could now play a game of Vanguard without having to refer to rulebooks or ask my opponent what to do (I will also state that despite asking several Vanguard players how you play in RL, none of them could be arsed showing me...tight arsed bastards!, probably didn't want me to crush them or something...grr).


So, did I enjoy this series?, well,t he answer to that question is a simple "meh".
While I liked the overall premise of the series, and the fact that the show teaches you how to play the game and presents you with varying styles and strategies of play, I did not like how for the vast majority of the time, the show consists of two people playing a game of cards whilst making snidy comments to each other.
Even the overall story arc of series 1 was pretty boring, and went on waaaaayyyy too long to hold much interest to anyone who isn't interested in the game. Yes, yes, I realise that YuGiOh! does exactly the same sort of thing, however the "game playing" portions of that show are interesting to watch because they genuinely do add something to the story, whereas Cardfights in game dialogue simply consists of the players trading thinly veiled insults whilst playing the same cards over and over and over again and then waiting until either one of them fucks up or one of them gets lucky and manages to pull the right card during their drive trigger phase so that they annihilate the other player (this is probably a harsh observation being as that the RL CCGs game mechanics are at fault here, however devoting a whole 65 episodes to seeing the same people play the same game over and over again gets a bit tiresome).
Yeah, Team Q4, as Aichi and his mates are called, literally play the same opponents over and over again and its dead obvious what they are going to play and whether they will win or lose before they have even started trading insults.

There are 3 (at time of writing) follow up series, "Asia Circuit" , "Link joker" and "Legion Mate", I haven't watched any of the others yet but I'm going to give them a chance, as hopefully story will take precedence over scenes of people standing at gaming tables.