Monday, 28 January 2013

Treasure Island In Outer Space (1987)

"Treasure Island In Outer Space" (aka "Space Island", "Il pianeta del tesoro" and "Der schatz im all") was a five part 1987 mini series (later edited together to make a 120 minute TV movie) co produced by the Italian state TV company RAI and German TV company ProSieben.

The story basically takes the classic Robert Louis Stevenson book "Treasure Island" and transplants it into a futuristic sci-fi setting.

I first saw this series some time in the early 90's when it was cut down into 30 minute episodes (Each episode as standard is 90-100 minutes) and shown as part of ITV's summer holiday kids programs.
I do not know if this series has ever been repeated on British television (unlikely in this day and age due to the sometimes graphic violence presented on screen, after all, we are dealing with pirates here...YAAAAHAAARRRGH!), but since I saw it in my misspent youth I have never seen it anywhere since except online.  
Being more inclined towards science fiction than fantasy, I really enjoyed this series and really enjoyed watching it again when I found it on youtube, even if the series and its special effects now look extremely dated and a bit "bargain basement", although the miniatures work on the space ships is still somewhat impressive.  
Essentially, the story, like the book itself, is a coming of age type tale, and is narrated by an older Jim, telling most of the story in the first person as he makes discoveries about the people around him.


The story begins in the year 2300, Jim Hawkins Is a 12 year old boy who lives with his mother on a small island south of the great city and spaceport of Roma-napoli on the Italian coast, where his home doubles as a navigational beacon for incoming space craft and as a boarding house for weary travellers. Jim finds the atmosphere stifling and his only real diversion from his usual chores around the house is talking with their longest resident, space conductor (navigator) Billy Bones (Ernest Borgnine). Bones is and old man who seems to have entered retirement after a youth spent exploring space, who now spends most of his time reminiscing and drinking a soluble alcohol based liquid drug called "drukk".
One day, Bones is visited by an imposing black man named "Black dog", who appears to terrify Bones as soon as he lays eyes on him. As the two men have a private conversation (Bones sends Jim away, but he cant resist ear wigging at the window) It is revealed that Bones and Black dog used to be part of the infamous space pirate Captain Flints crew, and that Black dog has spent a lot of time and effort tracking Bones down in order to reclaim something which Black dog says belongs to all of the crew now that Flint is dead. Bones refuses to hand over "the map", and a fist fight breaks out between the two men, resulting in Bones recieving a serious knife wound to the stomach and Black dog fleeing into the night.
Jim tries to help Bones by offering to call the local surgeon, Dr. Livesey, to tend to his wound, but Bones refuses and asks Jim to get him a large glass of drukk.
After Bones has recovered somewhat, he sneaks out and buries something in a secluded area, unaware that Jim has followed him. When he begins to struggle due to his wound, Jim comes and helps him activate a radio beacon. Bones eventually explains that the radio beacon is actually a message intended alert his friend Arrow to come and see him. Later that night however, Black dog returns, accompanied by a blind man named Pew and a group of thugs. Bones barricades himself in his room as Pew and his gang search the house, with Pew making cryptic statements and threatening to kill everyone he comes across until Bones hands over the map. Jim manages to call for assistance using the beacons distress transmitter, which calls a customs service helicopter to them. The thugs attempt to flee in their own helicopter, and Pew is killed as he falls from the rope ladder as the helicopter flies away.
Bones is still in his room and is screaming in pain, so Jim ignores his protests that he doesn't need help and calls for Dr. Livesey. While they wait for him to come, Jim manages to get Bones (who is in a state of delirium) to explain what has happened.
Years ago, Bones served under Captain Flint. On one of their pirate raids, they captured and looted a massive cargo ship called  the "Bender", whose holds were full of precious metals and gems. With far too much loot to safely carry or fence all in one go, Flint ordered the crew to set course for an isolated planet.
When he got there, Flint and four other crew members took the treasure down to the surface, but after a week, only Flint returned. Flint had Bones draw up a map containing the coordinates of the planet and gave a series of cryptic clues as to where it could be found, and promised his crew that should he die before the stuff can be fenced, they would all receive a share of the treasure. Bones reveals that the object that he buried was in fact the map, and that the other men were all part of Flints old crew who were wanting to seize the treasure for themselves.
Dr. Livesey arrives and does what he can for Bones, but Bones ultimately dies, as Livesey observes that his insides were heavily damaged from a combination of being addicted to drukk and from exploring alien worlds without wearing a space suit or breathing mask (apparently a common complaint amongst space conductors).
Jim tells Livesey and his mother about what Bones told him before he died, and even recovers the map from its hiding place. Livesey suggests taking the map for Squire Trelawney, a local prominent citizen and owner of a company which builds robots and computers, to take a look at.
Trelawney is enthusuastic about finding the treasure, and proposes that they go into space to find it before the pirates get it, but, being as the map belongs to Jim, he says they wont do anything unless he agrees they can take it. Jim thinks long and hard about it, and decides they can take the map, but only on the condition that they let him come along on the journey, as he sees this as an opportunity to escape his boring life at home and explore space, reluctantly, Trelawney agrees and says Jim can come along and serve as their cabin boy.
Trelawney contacts a man named Captain Smolett and charters him to hire a ship and crew for their journey, as according to the cryptic clues on the map, the treasure can only be found on a certain day of the year, where "the hammer falls", so they need to leave as quickly as possible as their time is running out. Smolett charges "Long John" Silver (Anthony Quinn) , a tavern owner in Roma-napoli and former space explorer, to fill out the crew. Jim meets with Long John, who insists that he simply calls him "Silver". Jim is frightened when he thinks he has caught sight of Black dog in Silvers tavern, but Silver brushes it off and says he doesn't know who Black dog is and that they get all sorts in there. He is revealed to be lying when later he meets with Black dog in secret and tells him to keep out of the way until they board the ship.
Silver takes Jim into Roma-napoli to buy supplies, and then manages to lose him in the crowd of people in the market. Jim manages to find his way back to the space port and boards their ship, the Hispaniola, just before departure.
On board the ship, Jim runs across Black dog, who is serving on the crew, along with Silver and many others who were once members of Flints crew. He alerts Captain Smollet and Dr. Livesey to this fact but they tell him not to worry as many of the crew members have served on many ships at one time or another.
As they make the journey, Silver and the other crew members begin plotting to steal the treasure once they get to their destination, and swear an oath on the "Black mark". Silver has to reign in some of the more violent members of the crew who want to mutiny as soon as they get underway, and instead suggests that they instead wait for an opportunity to dispose of the captain, the squire and the doctor quietly.
Jim overhears this plotting but says nothing as he is threatened by Black dog and some of the other crew.
The opportunity to carry out their plan arises when after they have made the jump through hyper space to their destination solar system, they run across the damaged hulk of a spacecraft, which Captain Smolett insists that according to the laws of space travel, they are obliged to board and search for survivors, and then move the ship away from the shipping lanes so that it doesn't cause any accidents.
Smolett, Livesey and Trelawney, along with Trelawney's android manservant John, board the ship but find no survivors. Silver sets it up so that their tether line will detach and leave them with no way of returning to the Hispaniola before the hulk is blasted into a nearby star. Jim manages to sneak away and goes across to the hulk to warn them, thereby thwarting Silvers evil plan, but gets trapped in some pipes. Smolett sets the ships engines to fire in five minutes and the group makes their way back to the Hispaniola, unaware that Jim is aboard. Jim just manages to free himself and escape just before the hulks engines power on and take the ship away to its doom, and rejoins the Hispaniola.  
They arrive on the planet and land, but then the crew stages an open mutiny and lock the captain, the squire, the doctor and all crew still loyal to Captain Smollet in the brig, before, like a bunch of ravenous wolves, they leave the ship to go hunt for the treasure, without really knowing where it is.
Using a bit of ingenuity, the loyal crew manage to escape, but Jim is separated from the rest when he accidentally takes the wrong passage as they escape through the ships air vents.
The others simply think Jim has gone on ahead and leave the area, eventually finding an abandoned settlement that has power and running water, but no radio, which they barricade themselves inside.
Jim meanwhile manages to find his way up to the ships flight deck and inadvertently kills the man left behind to guard the ship, causing him to fall on the controls and set the ship on a short preprogramed course which takes it out over the sea and back again at regular intervals. Jim abandons ship and heads back to shore, where he eventually falls asleep.
Meanwhile, the pirates, led by Silver, try and fail several times to break into the compound where the Captain and others are hiding, but are kept at bay by Dr. Liveseys duelling pistols (a gift given to him earlier by Squire Trelawney, even though Smolett insisted that no weapons be brought aboard his ship), wielded by himself and Trelawney, resulting in the deaths of several of the pirates.
Silver offers a truce in exchange for some food and water, as they have discovered the Hispaniola has gone and there are no food or water sources in the swamps surrounding them, Smolett refuses and the pirates once again attempt to attacks, but are repulsed.

Jim wakes up in a bed on board what appears to be a crashed luxury space liner, and is greeted by the sight of a dishevelled looking man who introduces himself as Benjamin Gunn. Ben Gunn was one of the men who originally served with Flint, and who returned to the planet after they left in search of the treasure, but was marooned there by his business partners when they failed to find it. In the years he has spent along he has quietly gone somewhat mad, but made a decent enough life for himself there, spending every day searching for the treasure, as the space liner has ample supplies of food and drink available in its store rooms. He offers Jim some champagne (as that is all he has available to drink) and some caviar (which is all he has available to eat), but Jim gets drunk and passes out, when he wakes up, Gunn has put him back where he found him in the swamps.
Jim manages to find his way to the encampment, but finds the pirates seemingly burying bodies. Silver finds him and understands that Jim is upset about his friends being killed but he insists that there was nothing they could do to avoid it. In truth, Smolett and the others managed to get away with some help from Gunn, although John the android was killed in the process, the graves Jim sees are in fact the bodies of the pirates that Trelawney and Livesey killed during the attacks on them.
Jim heads back to Gunns place and finds his friends waiting for him, they then leave and manage to find the Hispaniola and reclaim it for themselves, and with some help from Gunn, they manage to figure out where the treasure is hidden. 
The pirates meanwhile have been piecing together some of the clues and have set off themselves to try and find it first, however as they travel, it becomes obvious to Silver that the others have no intention of sharing any of the treasure with him, as he begins to lag behind due to problems with his prosthetic leg, so he quietly slips away and makes out to find Smolett and Jim.
Smolett and co manage to find the treasure, which is buried in a shallow lake at the exact point where a hammer shaped rock casts its shadow at dusk on a certain day, Silver finds them and begs forgiveness, and after helping them fight off a final pirate attack, they let him leave the planet with them, stranding the remaining pirates behind.





As the series is no longer available to buy on DVD, you can watch it HERE 
(Note:- some portions of the individual episodes are in German, but these are only the recaps, everything else is in English)


Thursday, 24 January 2013

How to:- Hitman: Absolution challenges.

Right, so having spent the past 2 months or so playing this game in order to get all the achievements and challenges done (and taking immense pride in doing it) , I thought id jot down a "how to" guide to help you folk out there with getting through them, because some of them are damned hard and not at all obvious on what you're supposed to do.

All of these challenges have been done on the Xbox 360 (although there is little to no differenct between the Xbox, PS3 and PC versions of the game except for slightly different controls) version using the purist difficulty (although it is somewhat easier to do them on normal difficulty), and I have ranked them in 4 difficulty levels - Easy, Medium, Hard, ULTRA.
Also, all of these guides are written from the viewpoint that (unless otherwise specified) you have not deliberately started any gun battles like a total n0ob.


======== Prologue - A Personal contract ========

Consists of 5 areas (Gardens, Greenhouse, Cliffside, Mansion 1st floor, Mansion 2nd floor)
Maximum rating available - Shadow
Level Difficulty Easy/Medium
Targets - 1 (Diana Burnwood)

-------- All level --------

Chameleon (easy)
Collect the following disguises, Gardener, Mansion Exterior Guard, Mansion Interior Guard, Chef.
The gardener and mansion interior guard disguises are available to collect by picking them up where they have been left out. To get the Exterior Guard uniform, you will need to KO or kill one of the guards (hiding the body if you don't want to lose points). To get the Chefs uniform, KO/kill the Chef in the kitchen of the Mansion ground floor, or drug him with the sleeping pills (this gets you the Extra spice challenge if you use this method).

Infiltrator (easy)
Work your way through the level without being spotted by any of the guards or staff. You will more than likely need to use disguises to do this, if you do it suit only, the difficulty becomes ULTRA.

Evidence collector (medium)
There are two pieces of evidence to collect on this level, the first piece is a videotape which you can collect easily in the final area of cliffside (in the same room where there is an Interior guard uniform on the desk).
The second piece of evidence is on the small coffee table on the ground floor in the main hall of the mansion interior. The best way to get this is to be wearing the interior guard disguise and then after you have dealt with the head of security, walk down the stairwell on the far side of the room and then slowly and carefully walk to the table and pick it up. If you try and do this second part suit only, the difficulty becomes ULTRA.

Suit only (hard)
Work your way through the level without using any disguises. You will not be able to enter the greenhouse sector without alerting the gardener and/or the guard stood at the doorway, so you will either need to lure them away and KO/kill them, or you could just shoot them. Either way, getting past the greenhouse section suit only is the most difficult part.

Well played (easy)
Complete the entire level without being spotted or attacking anyone in any way (except for the target and the four guys right at the end). You will need to use the two available "free" disguises (Gardener and Mansion interior guard) in order to do this challenge.

The price of treason (easy)
Complete the entire level regardless of any circumstances.

Mastery (hard)
Complete all this levels challenges.

-------- Gardens --------

Modern art (easy)
Work your way through to the left hand side of the tennis court and wait on the stairs. Two guards will eventually stand in front of the large pine tree like sculpture and begin a conversation. Before their conversation ends, shoot the thin metal trunk at the base of the sculpture with a single shot from your silenced baller, the sculpture will fall and crush them.

-------- Cliffside --------

Geronimo (easy)
Once you have worked your way along the ledge after leaving the greenhouse, you will come to a window where one of the interior guards is having a conversation on his mobile phone (a really funny one too).
Before he finishes his conversation and walks away, position yourself as close to the window as you can get without climbing through it and you will be given the option to grab him, when you do, you will pull him out of the window and he will fall to his death. (because I'm a sadistic bugger, I like him to have received his good news before I pull him to his doom...foar teh LULZ!)

-------- Mansion first floor --------

Extra spice (easy/medium)
Work your way past the kitchen and up the stairs to the bathroom, here you will find a box of sleeping tablets, pick them up. Go back downstairs and sneak into the kitchen. Wait for the chef to finish his conversation with the guard and for the guard to leave via the far door. sneak up to the cooker in the middle of the room and when the chef isn't looking, follow the prompt to drug the food (if the chef spots you doing this, he will raise the alarm). The chef will then come and taste his culinary creation (this bit is tons easier if you are dressed as an interior guard as it involves less sneaking) and will then start feeling ill. he will eventually make his way over to the table at the far side of the kitchen and pass out. You will get the challenge at the point he passes out, if you're going for the chameleon challenge as well, you can take his clothes and hide his body in the freezer that is near the main door.

Damn good coffee (medium/hard)
Get the sleeping pills as you would if you were doing "Extra spice" and make your way down to the kitchen. Let the chef and guard finish their conversation and wait for the guard to leave. If you're wearing the interior guard uniform, you can walk through the kitchen without any problems (the chef will make some sort of sarcastic comment at you but ignore the urge to shut him up), if you're doing it suit only, you'll need to have split second timing in order to sneak past the chef who carries on pottering around the kitchen mumbling to himself. Once you have got past the chef, head to the left and through into the bar area. On the bar there will be a cup of coffee which belongs to the head of security, while he is stood on the other side of the main hall giving the guards a pep talk, walk up to the coffee and follow the prompt to put the sleeping tablets in the cup. once this is done, go back through the kitchen area and wait until the two guards stood outside walk away. Once they have gone, go through the door and hide in the cupboard. Eventually the head of security will finish his pep talk and take a swig of his coffee, which will cause him to start feeling ill, he will excuse himself and walk down the corridor where you are hiding, eventually passing out in a chair just opposite to where you are hiding.You will get the challenge as soon as he passes out, at which point you can pop out of the cupboard and grab his keycard .Its also a good idea to hide his body in the cupboard you were hiding in as well so that when the guards come back they wont become suspicious.

Play it again (hard/ULTRA)

Possibly the hardest challenge on this level. Made much easier if you are dressed as a guard or the chef.
After you have dealt with the head of security, head to the upstairs balcony but go over to the left hand side (near the stairwell) hide behind the balcony wall and watch the piano on the floor below. Eventually, one of the guards will walk over to the piano and say it sounds like it needs tuning. When he sticks his head under the lid to inspect the strings, shoot the prop holding the lid open with a single shot from your silenced baller. If you do this properly, the lid will fall and kill him, if you miss or don't hit the prop at the bottom, the guards will be alerted.

======== The King of Chinatown ========

Consists of one large area (Chinatown).
Maximum rating available - Silent assassin.
Level Difficulty - Medium/hard.
Targets - 1 (The "King")

Chameleon (medium)
This mission contains four disguises:-
Chicago Police officer - Kill or KO any of the numerous police officers dotted around the area.
Chicago SWAT officer - In order to get the SWAT team to turn up, you're gonna need to start a gun battle. Kill one of the SWAT team and take his uniform.
Drug Dealer - The best place to get the drug dealers clothes is to work your way up into his flat (located on the right hand side of the market square and guarded by a policeman) and then KO or kill him while he is talking on his mobile phone.
Market Vendor - Kill or KO any one of the numerous market vendors dotted about the area.

Evidence collector (hard/ULTRA)
There is a single piece of evidence on this level, and it is located on the table in the central pagoda next to the kings coffee cup, which is in turn surrounded by policemen.
The easiest way to collect this piece of evidence is to dress as the drug dealer and swipe it when you go to meet the king. If you're doing it suit only, it requires the king to be off walking around the market, and split second timing in order to sneak past the police, grab it and sneak out. If you do this bit properly and don't get spotted you'll also get the "Clean sweep" challenge when you complete the level.

Infiltrator (medium/hard)
Complete the level without being spotted. Much easier if you use a disguise.

Suit only (medium/hard)
Complete the level without using any disguises.

KABOOM! (easy)
From the start of the level, head to the left when you emerge into the market place. Down an alley you will see a flash car guarded by a single policeman. KO or kill the policeman (there are a number of ways you can go about this without arousing suspicion, but you will need to hide his body, either in the bin on the right hand side, or simply by leaving it behind the boxes at the top of the stairs), then head up the stairs to the left and pick up the remote explosive. Throw or drop the bomb near the car (throwing it on to the bonnet or down the right hand side of the car works best) then set off the car alarm by thumping the car when prompted while standing near it, then casually walk away to a safe distance. The King will run to see why his car alarm has gone off, at which point you set the bomb off, blowing him sky high. 

A killing view (medium)

Work your way up to the drug dealers flat and hide in the cupboard outside until he has left. Grab the Kazo TRG sniper rifle and ammo off the desk and position yourself at one of the windows so that you can clearly see the central pagoda. When the King steps forward to greet the drug dealer, blow his brains out.

 Controlled demolition (medium)
This challenge is basically the same as "Kaboom", except that you must ensure when the bomb goes off it only kills the King himself. (Doing it properly gives you an automatic Silent assassin rating)

Man down (hard)
When the King goes on walkabout around the market square, he eventually ends up near a sushi stall on the far left of the area. After he has finished verbally abusing the stall holder, he begins walking back, stopping for a minute to look down an open manhole, which has a policeman stood next to it. Lure the policeman away by throwing something down the alley to his right, then when he walks away, walk up behind the King as he is peering down the hole and push him down it. (you can do this without luring the cop away, but it causes an automatic alert...handy for getting that SWAT uniform)

Drop dead (medium)
After the King has finished peering down the open manhole (see above) he walks off down the alleyway to the policeman's right. he makes his way to the far left hand corner of the alley and begins urinating up the wall.
Hide yourself somewhere on the right of the alley and get your Silverballer out, then look up and shoot the rope holding the heavy palette that is directly above the King, then lulz as it crashes down and crushes him.

Two for the price of one (hard)
This challenge is basically the same a "A killing view", except that when shooting, you must take out both the King and the drug dealer with one shot. When the dealer and the King meet in the central pagoda, they will eventually stand directly in front of each other, meaning you can kill them both with a single well aimed head shot.

Clean Sweep (hard/ULTRA)
Basically the same as "Evidence collector". Collect the evidence from the central pagoda and then complete the mission in any way you choose, but ensure that at no time are you spotted. You are given the challenge once you have successfully completed the level.

Dont do drugs (medium)
There are two ways to complete this, and also should you begin doing this challenge, you cannot attempt any of the other "poisoning death" challenges without restarting the level.
Firstly, you will need to get your hands on some poison, and it just happens that one of the fish stalls happens to have some fugu fish they've unwisely left lying around.
To get this fish, head over to the right hand side of the market place (as though you were going to the drug dealers flat) and walk "north" until you get to the stall which is closest to the metal wall. You will see a female vendor stood in front of a work top, so position yourself as close to her as you possibly can without getting too close to the worktop she is stood in front of (if you get too close she will tell you to move away). She will eventually turn her attention to another worktop, which is your chance to grab the fish, but you have to be quick about it as she doesn't look away very long. Once you have the fish, casually walk away and prepare to use one of the following methods.....
Method #1 -
Fugu safely in hand, head "south" away from the fish stalls and past the entrance to the drug dealers home. You will find some stairs that lead down to a bin storage area. Go down and have a bit of a look around, you will find a parcel of drugs hidden behind some bins. Poison the drugs and then either hide in one of the bins or get the fuck out of the area. Eventually the drug dealer will meet with the King and the King will insist on being allowed to try some of his "product". The pair will come down to the bins and the King will have a bit of charlie, and then promptly drop down dead.
Method #2 -
Fugu in hand, head over to the drug dealers house and work your way inside. Once the dealer leaves to meet with the King, nip inside and look at the desk which is closest to the window, where you will find a few lines of coke, poison the coke when prompted to. After the King has met with the drug dealer, he follows him back to the flat and proceeds to sample his product, and promptly dies horribly.

Hot coffee (hard/ULTRA)
Get the fugu (see above) and then head towards the central pagoda. Wait until the King has gone off on walkabout and carefully sneak into the pagoda (made a little easier if you are disguised as a policeman) and poison the coffee cup. walk away and wait until the King comes back, where after calling the drug dealer to ask for a meeting, he takes a swig of coffee, and dies horribly.

Lets do lunch (hard)
Grab the fugu and head north to near where the open manhole is. Approach the sushi stall and wait until the vendor turns away (split second timing is needed here because the vendor is really nosy and must be completely facing away before you can do anything, otherwise he raises the alarm, you also need to keep an eye on the policeman who is stood just a bit away from you). Once the coast is clear, poison the sushi plate on the counter and casually walk away. Eventually the King will make his way to the stall to shout abuse at the vendor, concluding with him helping himself to a free piece of sushi. He eats it, he die, that's what you get for being a dick.

Master poisoner (hard/ULTRA)
Complete "Don't do drugs", "Hot coffee" and "Lets do lunch".

Quid pro quo (medium)
Complete the level by any means.

Veiled death part 1 (medium)
The first of this levels two secret challenges.
At the beginning of the level, head off to the left towards the kings car. KO the policeman guarding it, hide his body and take his uniform. Once done, head over to the drug dealers place (making sure you slip by the policeman guarding it unnoticed, either by using instinct or by sabotaging the fusebox and then sneaking by when he comes to fix it) The drug dealer wont mind you entering his flat, as all the police in the area are corrupt, so he will happily go about his business, eventually going down to meet the King as normal. He will return with the King in tow, and the King will be wanting to sample some of the dealers cocaine. Make sure you are standing behind both the dealer and the King, and then point shoot them both in the head with your silenced baller. If you do this right then you wont be spotted and you can exit the mission area.
An alternative way to do this is to follow the instructions up to the point at which the dealer and the king begin returning to the flat. Hide in (or wait near) the box halfway up the stairs and wait for the dealer and the King to walk past you, then jump out and strangle the King with your fibre wire (you need to be quick here because if the King starts climbing the second set of stairs, it wont work), stash his dead ass in the box and then complete the mission by exiting the area. Again, if you do this properly, you wont be spotted

Veiled death part 2 (medium)
The second of this levels secret challenges.
From the beginning of the level, head straight over to the dealers place and work your way in. Wait until the dealer has finished his phonecall to the king, KO him and stash his dead ass in the cabinet in the room. Take the dealers clothes and head outside to meet the King, after a short conversation with him, start heading back to the dealers place and the King will follow you (don't get too far away from him otherwise he will get lost). Once you've got the King inside the dealers flat, kill him in any manner you see fit (so long as it isn't noisy and thus attracts the attention of the policeman downstairs and/or anyone in the street outside, and don't attack him head on otherwise he will clock you and thus the challenge is failed) once he has become a professional poppy pusher-upper, drop his rapidly cooling corpse in the cabinet along with the drug dealer and exit the mission area.

Mastery (hard/ULTRA)
Complete all challenges on this level. 

======== Terminus ========

Consists of two areas (Terminus hotel and Upper floors)
Maximum rating available - Shadow
Level Difficulty - Hard/ULTRA
Targets - none

-------- All Level --------

Chameleon (easy)
There are three disguises to be collected in this mission:-
Electrician - There are three electricians in the Terminus hotel section. One is on the street at the far right end near the truck, one is in the left hand side of the basement accessed by climbing down the ladder at the far left of the street, the third electrician walks around the basement area. kill or KO any of them and take their clothes.
Hope goon - Kill or KO any of the numerous goons (identified as they wear suits and/or stetsons) hanging around on both parts of the mission.
Janitor - A single janitor hangs around in the basement of the hotel, kill or KO him and take his uniform.

Evidence collector (hard/ULTRA)
There are two piece of evidence on this mission, one located in each section.
Terminus hotel - Enter the Hotel reception area through the front door and sneak round behind the reception desk off to the right. A video tape is on the desk in front of the large painting hung on the wall.
Upper floors - Just before you get to the door you have to lock pick to exit the level, there is a large function room off to the left. A folder is on one the table which has a load of guns laid out on it. (Doing this bit while dressed as a goon makes it easier)

Infiltrator (medium)
Complete the mission without being spotted.


Suit only (ULTRA)
Complete the mission without using any disguises.(Literally requires split second timing to do properly, unless you're a total n0ob and just go round killing everybody, in which case, go play MW2 or something instead, stupid n0ob)

Hall pass (medium)
Complete the mission while dressed as a janitor and without being spotted. You will need to visit every single room and area within the hotel and the upper floors, but be warned, you are not welcome on the upper floors so its an idea to do this challenge in conjunction with "An evening in paradise" in order to distract the goons.

Don't disturb (medium)
Complete the mission without killing or KOing anyone.

The man from south dakota (hard)
Complete the mission by any means.

Mastery (hard/ULTRA)
Complete all challenges on this level.

-------- Terminus hotel --------

The electrician 1 (easy)
The first of this levels secret challenges.
At the beginning of the level, head left and climb down the ladder into the sewers. Head through the sewer pipe and pull yourself up into the hotel basement when you get to a ledge. Grab the wrench that is laying on the floor and carefully make you way to the the end of the corridor. Toss the wrench into the far left corner to attract the attention of the goon that is patrolling the corridor, then sneak past him when he goes to investigate. quickly head down the corridor and you should (if you've been quick enough) find an electrician facing the wall fiddling with a fusebox. quickly KO him and stash his body in the bin off to the left and take his uniform, then head into the small storage room next to the fusebox and pick up the screwdriver (if you've done this quick enough, the goon you distracted should come back just as you have stashed the electrician in the box and changed clothes, this is useful). With screwdriver in hand (this doesn't arouse suspicion as its perfectly normal for an electrician to be carrying tools), wait until the goon turns away (usually after hurling various homophobic insults at you) and then walk up behind him and stab him in the throat..Challenge complete! (that's what you get for running your little bitch mouth off!)

The electrician 2 (hard)
The second of this levels secret challenges.
Follow the sequence of events as per "The electrician 1" right up to the point at which you have picked up the screwdriver. This time round after the goon has hurled insults at you and turns away, instead of running up and stabbing him, throw the screwdriver at his head (kill #1). Recover your screwdriver from the back of his skull and then drag his sorry ass back and chuck him in the bin along with the KO'd electrician, then work your way back up on to the street via the sewer pipe and ladder. Head over to the hotels front door and whack the car parked outside to set the alarm off, then head back to a safe distance. A goon will come out to investigate (make this bit easier on yourself by whacking the side of the car furthest from the door), make sure you position yourself behind him so he cant see you and then throw your screwdriver at the back of his melon head (kill #2). Recover your screwdriver and drag his corpse into the alley over the road and dump him in a bin (you could also drag him back to the ladder area and drop him into the sewers, its up to you, it doesn't really matter so long as no one sees the body). Go back to the car and whack it again to lure someone else out (sometimes a hotel guest will come out instead of a goon, DON'T kill any hotel guests because this will fuck the challenge up. If a guest comes out, just leave them alone and wait for them to go back inside, although they may get freaked out at the blood pool on the ground, but this doesn't cause many problems). When you get another goon to come out, introduce his skull to your screwdriver from a safe distance (kill #3), then recover your screwdriver and dump his corpse. (you can try and see if you can lure some more goons out the front way, the most I've ever got was three but usually after the second goon comes out the third one will get freaked out by the massive pool of blood on the road and run off back inside and sound the alarm).  For the final bit of this challenge, head down to the right hand side of the street and wait at the truck while the electrician and the guard have a short conversation, at the conclusion of this, a jewish woman will lean out of one of the hotels windows and hurl abuse at everyone. Wait until the electrician has gone back inside and the guard on the gate is facing away from you (you also need to make sure that the second guard at the back of the alley has walked back to lean up against a wall, where he smokes a cigarette) and then perforate his skull with your trusty Phillips head (kill #4). Drag his body away, recover your screwdriver and then drop him in the nearest convenient bin and then casually walk towards the smoking man. By the time you get there, he will have finished his fag and will walk towards you hurling insults, wait till he goes past and then lob your screwdriver for the final time (kill #5)....challenge complete!

-------- Upper floors --------


Housekeeping (hard)
This challenge requires you to kill or KO (its easier to kill them) 11 goons on the upper floors without any bodies being found, without being spotted and without arousing any suspicion. There are dozens of different ways you can go about doing it and it mostly involves trial and error and a lot of luring guards away by throwing things.
You must NOT attack or harm any of the hotel maids or guests while doing this challenge or you will fuck it up.
The best way to start off is to run to the left immediately as you exit the lift at the start of this section, where you will find yourself in a corridor with a laundry chute. In this corridor alone you can get five or six goons simply by luring them into the area by either throwing the fire extinguisher at the wall or by turning on the radio which is on the house keeping trolley. It is recommended that you use your fiber wire to strangle everyone before dumping the bodies down the chute as then no one will become freaked out by pools of blood and raise the alarm.
Once you have run out of guys to off on this floor, make your way up to the 8th floor and again lure and strangle as many goons as you can, dumping the bodies in any one of the numerous containers that are scattered about, once you've offed 11 of them...challenge complete!.


An evening in paradise (medium/hard)
Its best to do this one in conjunction with "Housekeeping", as offing the goons makes it easier. Firstly, you will need to pick up the film reel, which is hidden in the 7th floors utility room, once you have it, make your way up to the 8th floor. You will find a projection room with two goons hanging around the general area, you can take these guys out if you want an easy life, or if you're still doing "housekeeping", but it is doable if you are good at sneaking. Either way, approaching the projector and hitting the prompt when you are close to it completes this challenge.

 Inside job (medium/hard)
Again, this one is best done in conjunction with "housekeeping", and comes in two parts. One of the goons on the 7th floor (he  wears a black stetson) leans against an open window. You can lure him away by a variety of methods and once he has gone, climb out of the window (part #1 complete). Using the ledges outside, you can make your way up to the 8th floor and climb in through another open window (there is a guy hanging around this window, you can drag him to his death if you want, or leave him, its up to you). When you get inside, explore around for another open window (its covered by net curtains), climb out of it and then use the ledges and  pipes to work your way across to another open window (part #2 complete)...challenge completed!.

======== Run for your life ========

Consists of 5 different sections (Burning hotel, The library, Pigeon coop/rooftops, Shangri-la, Train station)
Maximum rating available - Shadow
Level difficulty - Hard/ULTRA
Targets - none

-------- All level --------

Chameleon (easy)
There are two disguises available on this level, Chicago police officer and Chicago SWAT officer. Both can be collected by simply killing or KOing any of the police/SWAT officers that are abundant throughout this level.

Evidence collector (hard/ULTRA)
There are three pieces of evidence hidden throughout this level -
Library - A folder is on the desk at the foot of a statue in the middle of the library. two police officers are stood near it so collecting it requires expert sneaking skills and a bit of luring.
Shangri-La - Another folder is located on a shelf to the left of where the "architect" cop ends up standing after he has finished his conversation with one of the stoner hippies.
Train station - Located on the counter in the second room along from where you start (the one which is rammed full with cops and SWAT team members). You're gonna need to be wearing a police uniform and have a lot of instinct available to make it easy on yourself for this one. Make your way through to the room and wait until the SWAT team heads off upstairs, then make your way behind the counter and pick up the folder.

Infiltrator (medium/hard)
Complete the mission without getting spotted. (hard if you're doing it in conjunction with "Suit only", becomes ULTRA if you're also doing "Evidence collector" at the same time, like i did but thats because I'm hardcore!)

Suit only (hard/ULTRA)
Complete the mission without using any disguises. (hard as standard, because if the police catch even a glimpse of you in your suit, they sound the alert, becomes ULTRA if you're doing it in conjunction with "infiltrator" and "Evidence Collector")

The tables have turned (hard)
Complete the mission by any means.

Mastery (ULTRA)
Complete all challenges for this mission.

-------- The library --------

Picking on the new guy (easy)
When you start the library section, drop down from the ledge and sneak to the right and head down the stairs. Draw a single handgun and wait for the conversation between the cops to run its course. You can identify the rookie cop by his slightly different uniform to everyone else (he wears a baseball cap as opposed to a peaked cap). When you feel confident enough and the rookie is facing away from you, sneak up behind him and use him as a human shield....challenge complete!

Death from above (medium)
There are three chandeliers in the library (two in the main hall, one near the exit) To complete this challenge, drop one of these chandeliers (either by shooting the chain holding it up or pulling the release lever which will be located nearby)  so that it lands on and kills at least one policeman (you may need to lure someone into position to do this on some of the chandeliers).

Silence please! part 1 (easy)
Kill or KO a single policeman without being spotted and hide the body in a container.

Silence please! part 2 (hard)
Kill or KO seven policemen without being spotted and hide all their bodies in containers.

-------- Shangri-La --------

Fields of joy (medium)
When you enter Shangri-La, head through the first room and bear right. You will see a large room which is being used to grow cannabis. To complete this challenge, you must successfully cross the room, using the cannabis field as cover, and exit via the double door in the top right hand corner without being spotted by any of the hippies or the policemen who are in this area.

Business is booming (medium)
Near the end of the Shangri-La section there is a room with a large safe in the corner. the room before this contains a notebook which you will need to pick up first. Hide in the safe room and wait until the policeman leaves, then quickly move over to the safe and open it, the move back to your hiding spot. The policeman who just left will come back and see the safe is full of money, where he will call all the other policemen waiting near the exit in to have a look. While the cops are discussing whether to pocket the money for themselves, head out into the corridor and get to the exit.

In stereo (medium)
Opposite the safe room is a disco room (when you first approach it a cop will be trying to bully the DJ into letting him poke around inside, the DJ promptly tells him to go fuck himself), wait until the cop has gone (there is a vending machine you can hide behind in the corridor) and then sneak into the disco room, keeping an eye out so the DJ doesn't spot you. Work your way round to the DJ booth and switch on the cassette player when prompted. This will cause the cops waiting near the exit to come and investigate, and will end with all of them disco dancing. While they are all distracted (and having yourself some lulz), sneak back out into the corridor and head for the exit.

Bong hits (easy)
When you enter Shangri-La, make your way through the first room and bear left, making sure you hide behind the low wall. In the room, two policemen will be questioning a hippy who is proper monged out.
One of the policemen directs his attention to the numerous cannabis plants, while the other angrily storms off after giving the hippy a stern talking to, Once the cops have moved away, creep up to the monged out hippy (he is too spannered to even notice you exist) and take his bong. Once you have the bong feel free to smash it over the back of which ever numpty you likes head. You will then need to restart the checkpoint a further two times. Once you have battered three people to death with the bong...challenge complete!
There are actually three bongs knocking about in Shangri-La, as they are only good for one use before they break. You can find and use them all without having to restart the checkpoint but that's only if you like making life difficult for yourself. I've done it both ways, because I'm hardcore!.

======== Hunter and hunted ========

This level consists of seven sections (Courtyard, The vixen club, Dressing rooms, Derelict building, Convenience store, Loading bay and Chinese new year)
Maximum rating available - Silent assassin
Level difficulty - ULTRA 
Targets - 4 (Dom Osmond, Bill Dole, Larry Clay, Frank Owens)

-------- All level --------

Infiltrator (hard/ULTRA)
Complete the mission without getting spotted.
 
Suit only (hard/ULTRA)
Complete the mission without using any disguises.

Mastery (ULTRA)
Complete all challenges for this mission.

Chameleon (hard)
There are four disguises to be found on this level:-
Chicago police officer - Kill or KO any of the police officers in the courtyard, derelict building or convenience store sections.
Store clerk -  A store clerks uniform is located on a desk just inside the area where you enter the convenience store, if you miss it, you can just kill or KO any store clerk and take his.
Strip club bouncer - Kill or KO any strip club bouncer and take theirs
Charlie Chipmunk - The only place this disguise can be found is in the Chinese new year section of the level. Head to the bottom left hand corner of the area and you will see a fat policeman guarding a set of stairs, wait until one of your targets walks up and speaks to him, after which he will walk away to go piss up the side of a bin. Sneak after him and the costume is on the floor just behind where the fat policeman is relieving himself. Quickly change into the costume and get away. (for some reason as soon as you put the costume on, all the street vendors become wary of you, so try to keep away from them as much as possible so they don't cause any trouble).

Damage control (hard)
Complete the level by any means.

Evidence collector (ULTRA)
There are six pieces of evidence located in this level:-

 Courtyard - A folder is on the bonnet of the police car in the middle of the courtyard.
The Vixen club - Instead of walking in through the front door, there is a ledge next to it that you can pull yourself up on and enter an open window.Inside the room is a video tape as well as a keycard and a silenced JAGD P22G.
Derelict building - Work your way through the level until you come to a stairwell with a checkpoint near it. To the left of the stairs is a ledge which you can pull yourself up on, move along this ledge until you get to an area which has some TVs in. Explore around the area and you will eventually find the body of a dead stripper. Toss this body over the railing and move off to the right where you will find another ledge you can drop down. Wait until the cops have moved away to look at the body and drop straight down, the evidence folder will be at your feet.
Convenience store -Make your way across the roof tops and enter the store via the open window on the 1st floor. Head downstairs and carefully make your way through the food prep area and into the room where there is a big pile of fireworks. Carefully go through into the small room across from the fireworks room and turn the sprinkler valve off, then head back through to the fireworks room and set them off, once this is done, go back to the valve room and wait for all hell to break loose. Once the store fills up with smoke, carefully sneak your way through the store (avoiding or hiding from cops and store employees) and head for the far right hand side of the room (there is a cash register there) On the cash desk there is a video tape, swipe it and then get the fuck out of there!
Loading bay - Stay to the left and head up the stairs (this is made tons easier if you are wearing the store clerk disguise). In the small room there is a folder on the desk next to the TV.
Chinese new year - From your starting position head straight forwards across the square as quickly as you can until you pass through the dragon arch, then head left, towards a sign that says "tattoos". When you reach the stall where you can swipe the katana from, turn right and head down the alley where the generator is. go up the stairs to the left, along the walkway and drop down into the alleyway there. Head round the corner to the right and you should see a pile of rubbish. The evidence folder is next to the rubbish, grab it to complete this challenge. (you may need to distract the policeman who is standing watch at the entrance to the rubbish pile, if so, the best way to do this is to grab a bottle from the foot of the wall where you dropped down and then throw it over his head so that it breaks on the wall to his right, in the time it takes him to figure out what has happened, you can grab the folder and walk away through the entrance he was guarding).

-------- The Vixen Club --------

Private dance (medium)
Infiltrate the club by climbing up the ledge next to the main door and letting yourself in through the window. Grab the evidence tape, the keycard and the silenced JAGD P22G and then head down the stairs.
Enter the clubs main hall and look over to the bar area, Dom Osmond will be behind the bar giving his staff some grief (he's a cantankerous old bugger, but not for much longer....). Once you have spotted Dom, bear left and casually walk past the pole dancing podiums towards the lap dancing booths, where you will run into a club bouncer and a stripper taking a fag break. they don't mind you being there so long as you don't do anything to arouse suspicion (the stripper will sometimes say nice things to you, but sometimes she wont...bitch). Head down past the booths and you will eventually come to a locked door, use the keycard to open it and then get your silenced pistol out (the room has a one way mirror in it and a video camera set up to record what goes off in the supposedly private lap dance booth...the dirty bastard!). Eventually, Dom will come in and receive a lap dance from one of the strippers, wait until he has finished and sends the stripper away, he will then make a telephone call. While hes busy on the phone, give the dirty old bastard a bullet to the head from behind the mirror, then once he is dead, drag his wrinkly old arse into the secret room and dump him in the bin there.

Dominated (medium)
Do exactly the same as you did for "Private dance" up to the point at which you spot Dom. Turn right at the bar area and head towards the toilets, you cant miss them as they are up a short flight of stairs (you could probably follow the smell if you had a smelly-telly). when you enter the toilet, there is a club bouncer waiting in there, he will either greet you or insult you, either way, get behind him and knock him the fuck out, then hide him and yourself in the cabinet on the far wall. Eventually, old Doms bladder will get the best of him, and he will need to come for a wazz. Once he has walked past you, pop out of the cabinet, equip your fibre wire and strangle the old codger while he plays with his todger (oh ho!, I'm a poet and i didn't know it!). Once the old bastard is dead, stash him in the cabinet along with the bouncer and get the fuck out of there.

Schadenfreude (hard)
Enter the vixen club through the ledge/window method and grab all the loot in the upstairs room, then head down to the club, but turn left as soon as you enter the main hall. In the nearest left hand corner there is a small private function room that has a locked door in it that you will need to open with your keycard, be very careful about entering this room as there is a bouncer who makes a regular patrol in there, time your entrance just after he has left and go straigh it and hide in the bin that is directly opposite the door.
After a while, Dom will com into the room and begin shouting at the party goers before making his was to the centre of the dance floor, at this point, provided the bouncer is well out of the way, hop out of the bin and flick the switch next to the door, this will cause the disco ball to fall from the ceiling and cave the old fuckers skull in. (The thing that makes doing this challenge difficult is the bouncer who marches about the area, you can KO him and drop him in the bin if you like, but this is really difficult to do without being spotted by one of the strippers in the next room, or by having him spot you as you leap out and try to inflict injury upon his person. In the end, doing this challenge right requires good timing)

-------- Convenience store --------

Fire sale (medium)
Enter the store by working your way across the rooftop and climbing in through the open window. Sneak downstairs and through the food prep room and head towards the big pile of fireworks. There is a small room just opposite the fireworks pile, sneak in there (there isn't anyone guarding the room, however a policeman is giving the store manager a stern talking to in the corridor you have to cross about having such a large amount of fireworks on the premises...its almost as if he knows whats about to happen!..if youre patient, their conversation comes to an end and they both leave the corridor, meaning you can cross it without having to worry about being spotted) and turn the sprinkler valve off, then return to the fireworks and light them when prompted, then sit back and lulz as all hell breaks loose.

-------- Chinese new year --------

Two rights make a right (medium)
From your starting position, head straight forward and then follow Larry Clay. Larry will slowly make his way towards the shop that has a sign saying "Tattoos". When he gets there, he will order the market vendor to follow him, the pair will then slowly make their way to the "rubbish" alley. Head down the alleyway where the generator is and then quickly go up the stairs, along the walkway and drop down into the alley, then quickly hide in the bin. Larry and the market vendor will have a short conversation about Birdie, after which Larry will punch the market guy, causing him to collapse. As Larry pulls his gun out to threaten the poor guy, hop out of the bin and kill Larry (either by strangling him, snapping his neck, hitting him with something, shooting him with your silenced Baller or pushing him down the open man hole cover....basically, he needs to die a silent death so as not to attract the cop guarding the alleyways attention). Make your escape undetected and complete the remainder of the mission to complete this challenge.

Moment of bliss (medium)
Follow Larry Clay again until he gets the market vendor to follow him, then go down the alleyway but this time walk around the back of the generator where you will be prompted to attach the power cable to a Tuk-tuk, do this and then head up the stairs. Larry will threaten the market vendor guy and when he doesn't get what answers he is looking for, he will shoot the market guy. When Larry starts walking back, go back down the stairs and hide behind the generator. Larry will eventually come down to where you are hiding and start having a tiddle up the tuk-tuk, at this point, once he has dick in hand, pull the lever on the side of the generator, and then lulz as Larrys cock gets 25,000 volts pumped through it. (ooooooooooooh...nasty!)
You can also do this to Bill Dole, but not if you've already killed Larry via this method.

Fire him (hard)
Head up to near where the level exit is and hide behind some boxes near a hole in the brick wall. Firstly, a chinese market vendor guy comes and smokes a cigarette while looking in the direction of the hole, but he turns away as soon as he has finished it, this is when you need to hop through the hole and carefully sneak up the path towards where Frank Owens is standing. It is best to wait until Frank walks away before making your move. When he does, creep up to the petrol pump directly behind where Frank was standing and sabotage it, this will cause petrol to leak out all over the floor. Retreat to a safe distance (ie, go back through the hole in the wall that you originally entered this area through, avoiding the chinese guy and the nosy cop guarding the area) and wait for Frank to return from his travels, at which point he will light a cigarette up and calmly smoke it. Eventually, he will throw his tab end on the floor, and when he does....BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!. (This challenge is made hard due to the fact that the chinese guy and the cop seem to be really sensitive, if either one spots you they will immediately raise the alarm, so careful sneaking and good timing is required to get past them)

X marks the spot (medium)
There are actually two ways to do this, as you can get Larry and Bill by it, just in different places, but on the whole, getting Larry is by far the easiest way of doing it, even if it is a bit fiddly.
(Larry way) Follow Larry until he tells the market guy to follow him, then make your way down the generator alley and up the stairs. Above the path that Larry and market guy walk down is a pallet stacked up with heavy boxes, when Larry walks underneath it, shoot the chain and laugh as it crushes him. (if you time it properly, the falling crates will only kill Larry, if not, both Larry and market guy get squashed)
(Bill way) Follow Bill around and eventually he will make his way through into a backyard area (basically the bit that was fenced off when we were last here during the events of "The King of Chinatown") where he will then proceed to the far left corner of the yard to have a jimmy riddle up against the wall. Above him is a palette of crates. You need to hide somewhere and time your shot just right so that a cop who was also down that way having a piss doesn't see you shoot the chain, which of course causes the crates to fall on Bill while he has his dick in his hand.

Lieutenant bad (easy)
Follow Bill around until he makes his way to the area where the Drug dealer hid his parcel of drugs in "The King of Chinatown" and climb through the air vent on the right hand side wall. when you emerge from the vent, immediately hide in the shadows and wait for Bill to come downstairs for his meeting with the corrupt cop. The two will banter for a bit and then Bill will ask to have a look at the weapons cache that the cop has stashed down there, so they will both turn away from you. sneak along the low wall just round the corner from where you emerged from the air vent until you get to the table. When prompted, grab Birdies file off the table and slide back to your hiding spot. Bill will finish ogling the cops guns and turn back to pick up the file that you have just half-inched, when he sees it is missing, he will accuse the cop of shenanigans, and will threaten him with his gun. The cop panics and shoots Bill in self defence and then legs it back upstairs. Challenge complete!. (If you like, you can drag Bills corpse away and dump it in the bin on the far wall, and then help yourself to some goodies from the corrupt cops weapons stash)

Cleaning up Chinatown (hard)
Complete "Lieutenant Bad", Fire him", "X marks the spot" and "moment of bliss".

Swordplay part 1 (medium/hard)
The first of the secret challenges which can only be completed in the "Chinese new year" section.
The objective of this challenge is to kill one of the targets using the katana, without being spotted and without any bodies being found. (You can get all three of the targets with the katana, with varying difficulty)
Preparation - At the start of the section, find and follow Larry until he goes to his usual meeting with the market vendor. one the pair walk away, nip in and grab the katana off the market stall, then quickly hide it as carrying a weapon openly will arouse suspicion.

Larry - After you have grabbed the katana, make your way quickly round to the back alley where he talks to the market guy. Drop down and hide in the bin. Wait until Larry has punched market guy out, then pop out and run him through with the sword. Dump his worthless ass either down the manhole, or in the bin. (You can also hide up on the walkway and then throw the sword at Larry once he has punched the market guy out, however most of the time he falls down the manhole, making it impossible for you to retrieve the sword).

Bill - After you have grabbed the sword, quickly make you way to the air vent in the alleyway and go through it. Once in the basement, throw the sword in the direction of the bin, this will lure the corrupt cop over there to investigate the noise. KO him and dump him in the bin, retrieve your sword and go back and hide in the shadows. Bill eventually shows up and stands waiting facing away from you, so simply creep up behind him and run the fucker through, then dump his worthless ass in the bin and exit the area through the air vent.

Frank - After you have grabbed the sword, head up to near where the exit is and hide behind the boxes near the hole in the wall. Wait for the chinese guy to finish his fag and turn away and then nip through the hole. Carefully sneak up to and around the low brick wall, keeping behind Frank, when you get close enough, stab the twat, then dump his body in the nearby bin and make your escape. (You can also throw the sword at his head whilst taking cover behind the low brick wall, although sometimes using this method alerts the chinese guy)

Swordplay part 2 (hard)
This is the second secret challenge which can only be unlocked once you have completed "Swordplay part 1", and can only be completed in the "Chinese new year" section.
The objective of this challenge is simply to stealth kill all three targets by using the katana.
To complete this, firstly do the prep as per "Swordplay part 1", and then do the killings in the following order- Bill->Larry->Frank.
If you are spotted or any bodies are found, you will fail the challenge, and you will have to start again from the beginning of the section.

Swordplay part 3 (ULTRA)
This is the third and final challenge which can only be unlocked once you have completed "Swordplay parts 1 and 2".
The objective of this challenge is to stealth kill all three targets with the katana while remaining unspotted and wearing the charlie chipmunk costume.
Unlike the previous two swordplay challenges, this one requires slightly different and more difficult prep:-

Preparation - As the section begins, move as quickly as possible to the air vent down the bin hole, make sure you grab something to throw from the bin area BEFORE you go through the vent. Once in the basement, lure the corrupt cop away by chucking your whatever somewhere and then KO him and dump him in the bin. Exit back through the air vent and go straight back and wait for Bill to talk to the fat cop at the top of the stairs, once their conversation is complete, sneak follow the fat cop through the back as he goes for a piss and quickly grab the Charlie Chipmunk costume, then carefully make your way (for some reason, the market vendors seem to have a dislike of Charlie Chipmunk, so try to keep away from them or move quickly past them where possible so they don't raise the alarm)  over to where Larry meets the market guy and grab the Katana once they leave.

Paydirt -   As per "Swordplay part 2", kill the marks using the methods and order described above, but you must ensure that you keep away from market vendors. Once all three targets have been offed, exit the level as normal to complete the challenge.


======== Rosewood ========

This level consists of three sections (Victorias ward, Orphanage halls and Central heating)
Maximum rating available - Silent assassin
Level difficulty - Hard
Number of targets - 1 (Edward Wade) 


-------- All Level --------

Chameleon (easy)
There are two disguises to be collected on this level -
Henchman - Kill or KO any of the numerous henchmen that are attacking the orphanage and take their duds, yo.
Rosewood security guard - There are three opportunities to collect this disguise, although its usefulness is debatable. All three chances come in the "Orphanage halls" section, your first opportunity comes simply by allowing the henchmen to kill the security guard they have tied to a chair in the piano room, then you can take the uniform from the corpse. The second opportunity arises in the chapel which is located in the downstairs area of the orphanage, where you will find a dead guard and a shotgun. the third opportunity comes when you find a clean uniform in the changing rooms in the downstairs area.

Evidence collector (medium/hard)
There are two pieces of evidence located in this level:-
Orphanage halls - Located on the reception desk in the main reception area downstairs. It is surrounded by henchmen.
Central heating - Located on top of a box in the dark corridor where you can climb up on to the service walkway near the beginning of this section. There are two henchmen in the vicinity, both of which need to be lured away so you can get to it.
(both of these are a lot easier if you are disguised as a henchman)

Infiltrator (medium)
Complete all sections of this level without being spotted.

Suit/Cassock only(hard)
Complete all sections of the level without using any disguises. (47 starts the mission wearing a priests cassock)

The mercenary (hard)
Complete the level by any means.

Mastery (ULTRA)
Complete all challenges on this level. 

-------- Orphanage halls --------

Good samaritan (easy)
Rescue the tied up security guard by killing/KOing all the henchmen holding him prisoner. (There are only actually three henchmen directly threatening him, however it is safer to deal with any henchmen in the area because they may kill the guard in the crossfire).

Out of fuse (hard)
Collect all four fuses and use them without being spotted.

Playing with balls (hard)
Kill or KO 5 henchmen and hide their bodies in the ball pool located in downstairs room 1F. (It doesn't matter if you are spotted when attempting this challenge, but it certainly makes your life difficult if you are)

Subtle injection part 1 (medium)
The first of the secret challenges on this level, can only be completed on "orphanage halls" and "central heating".
The objective of this challenge is simply to kill three henchmen within 30 seconds of each other by either stabbing them or throwing the syringe, which is located in the same room as the first fuse on the floor where the security guard is being held prisoner. Stealth is not required for this challenge, although it makes your life a lot easier.

Subtle injection part 2 (hard)
 The second of the secret challenges on this level, can only be completed on "orphanage halls" and "central heating". Unlocks once part 1 has been successfully completed.
 The objective of this challenge is to stealth kill four henchmen in a row by either stabbing them or throwing the syringe. Should you be spotted, should a body be found or should you kill anyone with a different weapon while attempting this, you fail the challenge and will have to start again from the beginning.
(Like many of the previous multi part challenges, this one requires preparation in order to pull it off)
Preparation - Grab hold of the ledge directly in front of you in the area where you start, but don't pull yourself up until the two henchmen have finished their dialogue and begun to walk away. The henchman wearing the orange jacket falls back to take a call on his mobile, leave him alone and wait for him to finish his conversation before then following him closely into the piano room, make sure you pick up the fire axe off the floor just outside the piano room. Make sure you hug the wall on the right hand side as orange jacket walks through, as this will help you to sneak behind the guy on the door without having to lure him away by chucking things about. Once past the door guy, break off from following orange jacket and head through the door on the right. The syringe is located on a tray just inside the door, swap the axe for the syringe.

Paydirt - Once you have grabbed the syringe, sneak as quickly as you can through the far door and hide yourself behind the overturned hospital bed. There is a henchman stood facing away from you leaning on the bannister rail, don't kill him straight away as there is another guy climbing the stairs with whom he exchanges a short dialogue. Once the dialogue is complete, the other guy will already be walking away, so, if you're quick, you can stab the bannister guy in the throat and then throw the syringe at the other guys head, killing them both quickly and instantly (kills #1 and #2). Carefully sneak round to where the other guy fell and drag his body back and dump him in the cupboard near where banister guy was standing, then quickly drag banister guy to join his buddy. Quickly move back into the room you found the syringe in (no running otherwise it will attract unwanted attention) and swap the syringe for the axe (be EXTREMELY careful where the syringe falls, as sometimes you can lose it). Throw the axe into the corner on your left, then pick up they syringe and go and hide at the far end of the table in the room. This should lure the door guy (who wears a purple jacket and what looks like a gimp mask) into the room, where he should head for the corner where you threw the axe. Carefully sneak up behind him and stab him in the throat with the syringe (kill #3). Drag his body out onto the landing and drop it behind the over turned hospital bed near where bannister guy was standing, then return to the room and hide in the corner on the left hand side of the door you first entered it in. Any henchmen left in the piano room (there's usually four) leave after they have killed the security guard, wait until the last guy has left and carefully follow him. He will eventually fall a bit behind the others, at which point it is advisable to stab him from behind (kill #4) and then quickly drag his body out of sight (you need to do all of this BEFORE the lead guy begins walking down the stairs. The lead guy may get freaked out if he sees a blood pool left over from kill #1 or #2, if he does, hide immediately and wait for the group to all go downstairs, then go back to the set of stairs near the lift and use the book or the fire extinguisher that is in that area to lure one of the downstairs guards into the stairwell, once hes fully in the room, off him and stick him in the cupboard at the bottom of the stairs.)  

Subtle injection part 3 (ULTRA)
 The third of the secret challenges on this level, can only be completed on the "orphanage halls" section, and unlocks once "subtle injection part 2" has been completed.
The objective of this challenge(which in my opinion is the second hardest challenge in the entire game) is to make five consecutive stealth kills using the syringe, without being spotted and ensuring that each kill is made within 60 seconds of the last. (some guides insist that stealth is not a factor in this challenge, however having attempted it several different ways, it seems to me that getting spotted does indeed lead to an automatic failure).
Preparation - Follow the prep procedure as per part 2 of this challenge (you don't need to collect the axe though, just grab the syringe). Once you have the syringe, head back the way you came, first stopping to swap the syringe for the book, and then throw the book onto the lower lobby, then pick up the syringe again and go down the staircase into the stairwell room where a fuse sits on a bookshelf.

Paydirt -  Swap the syringe for the book, and while standing on the lobby at the top of the small set of stairs, throw the book so that it lands on the right hand side of the shelves that are next to the cupboard, then quickly pick up the syringe. The first guy will come in and walk straight past you, so quickly nip down the stairs, stab the fucker and dump him in the cupboard (kill #1). Pick up the book again, or the fire extinguisher, and throw it in the same place as you just did, grab the syringe and retreat part way up the stairs. When the next guy comes in, stab him and dump him in the cupboard with his buddy (kill #2). Pick up the fire extinguisher again and throw it out of the door, aiming it so it his the wall just inside the opposite door and lands on the flat floor. A guy will come to have a look, and as soon as he enters the room opposite, throw the syringe at the back of his head, then quickly nip across, recover your syringe and quickly drag his body out of sight (kill #3). garb the extinguisher again and chuck it so it hits the wall above the bench on the opposite wall, guy 4 will come to investigate, make sure he gets a syringe in the head (kill #4). Quickly recover your syringe and look across the reception area, there should be one guy left in the area, before he notices you, introduce his brain pan to your amazing flying syringe (kill #5).
(Although this sounds easy on paper, it really isn't. Your object throws have to be literally accurate to the millimetre, and you need to be able to quickly work through the targets, as those 60 seconds you have to make the next kill go past REALLY quickly. If one of your object throws lands in the wrong place or is mistimed, or doesn't attract any henchmen, you will fail.) 

-------- Central heating --------

Face off (easy)
When you enter the room where Wade and his cronies are waiting for you head down the walkway and bear to the right, heading towards some machinery in the far right hand corner. When you get there you will be prompted to turn a valve, turn it and the steam coming out of the pipe next to it will stop, revealing a vent you can crawl through. Follow the vent to its end and follow the path round to the right, where you will find another valve, give this bugger a turn as well. Turning the second valve floods the room with steam and smoke, so Wade sends his cronies out to search for you...in the wrong direction (mwa ha ha ha!). creep towards where wade is stood and you'll find another valve, give it a twist and then stand back and lulz as Wade is fatally scalded by a jet of steam to the face.

======== Welcome to hope ========
This level consists of a single section (Great balls of fire)
Maximum rating available - Shadow
Level difficulty - Medium
Number of targets - none
Easter egg - "Kane" from the "Kane & Lynch" games makes a cameo appearance in this level. He is standing by the jukebox to the immediate left of where you start, and features in one of the levels cut scenes when you disconnect the power to the jukebox in order to start a bar brawl. If you KO Kane, he drops a HX UMP, this is the only place that you can get it on this level if you need it to finish off your collectables.

Chameleon(easy)
There are three disguises to be collected on this level, Hope police officer, Hope bouncer, Trucker. All of these disguises can be collected by killing or KOing the person wearing them and taking them for yourself.

Infiltrator (hard)
Work your way through the level without being spotted.

Suit only (easy)
Complete the level without using any disguises.

Duck and cover (medium)
Start a bar brawl but don't let anyone hit you.

Ali(easy)
Simplicity itself, simply KO all the bouncers in the pub. There are seven in total.

Clear the air (hard) 
Start a bar brawl but don't get involved in any scuffles.
Not as easy as it sounds. Head off to the right as soon as the level starts into the toilets. Flip the switch to cut power to the jukebox. When the fight kicks off, head to the far left corner of the toilets and go through the vent and come out in the store room (there is a piece of evidence and a shotgun plus ammo in here, by all means grab the evidence but you don't really need the shotgun unless you need it to finish off your item pick ups for this level). Exit the store room by the door and slowly and carefully work your way along the right hand side of the pool room, avoiding any scraps that you can see (if you get too close to either of the fighters, they immediately attack you..challenge failed!). You will eventually reach a set of steps, where a huge guy is fighting with a weedy guy, hug the right hand side wall and wait until the big guy kicks the weedy guy so hard that he crashes through the wall. wait 30 seconds before carefully moving through the new hole in the wall (if you go too quick, the weedy guy will attack you). In the new room, which is another toilet, make sure you keep away from the guy that the two cops are grilling over by the condom machine and try to stay to the left. Once you get to the door, try to stay on the right and slowly and carefully sneak past the single bouncer who is stood by the stairs (get too close and he spots you, then attacks you) Once youre past the bouncer, casually walk up to the bartender to complete the level.

Chew the fat (medium/hard)
Reach the bartender without starting a fight. Follow the instructions as per "clear the air" but do not cut the power to the jukebox and do not get involved in any fisticuffs with anyone or get spotted (47 isn't allowed in anywhere except the front bar...this is a local pub for local people!). Medium difficulty if you KO the policeman in the first toilet and take his uniform without being spotted, Hard if you decide to do it suit only. If you use the police uniform, keep well clear of any policemen in the pool room, because they will clock you as an imposter almost straight away.

Just passing through (medium)
Complete the level by any means.

Mastery (hard)
Complete all challenges for this level.

 ======== Birdie's gift ========
This level consists of one single section (gun shop)
Maximum rating available - Shadow
Level difficulty - Hard
Number of targets - none
Easter egg - "Lynch" from the "Kane & Lynch" games appears in a cameo on this level. He is located on the outdoor shooting range in the very last booth on the right. He can provide a useful distraction if you are trying to sneak into the secure office area without using the air vent (although I don't know why you would want to do that), by initiating a somewhat funny bit of dialogue with the guy guarding the door.

Chameleon(easy)
The only collectable disguise in this level is the Hope police officer uniform. Collected simply by killing or KOing one of the policemen who hang around the indoor shooting range and taking their uniform.

Evidence collector(medium)
There is a single piece of evidence located in this level. In order to get it, you will need to obtain a keycard (there is one behind the sales counter in the shop, and the store owner carries one on his person, you will need to kill or KO him to get it). 
Once you have obtained the keycard, make your way out onto the shooting range by sneaking behind the counter and going upstairs, then drop down from the balcony and make your way to the trench. You will find a hidden bunker. Use the keycard to open the door and there is a video tape in the VCR on the shelves inside the bunker. (this area also contains the ultramax machine gun, a notebook and a petrol can)

Infiltrator (easy)
Complete the mission without getting spotted.

Suit only (easy)
Complete the mission without using any disguises.

Depends on the girl (easy)
Challenge Lily to a shooting competition, but don't win. (this is ridiculously easy, as all you have to do is start the competition by talking to her, and then exiting it)

 Bullseye! (hard/ULTRA)
Challenge Lily to a shooting competition and win. (winning is hard enough as it is, however, depending on which gun you use it can end up being ULTRA)

Assassins signature (ULTRA)
Walk up to Lily and speak to her, but don't start a competition. Obtain your silverballers without causing any trouble and then go back and start a competition. You will need to win the competition using only your silverballers and score at least 670 points.  

Ultramax (medium)
Obtain the Ultramax machine gun from the bunker, and then win a shooting competition while using it. (only medium because it requires a lot of tedious mucking about in order to get the gun from the bunker)

It wouldn't be stealing... (medium)
Simple really, all you have to do is get your silverballers without winning a competition.
Start off by going to the far right corner of the gun store and when no one is looking, sabotage the fusebox.
Head back to the counter and when the clerk comes out to fix the lights, sneak behind the counter and grab the keycard off the shelf at the back. Sneak through to the back room and go upstairs, then drop down off the balcony and make your way through the trenches to the bunker. Let yourself in and grab the notebook off the desk and then make your way back into the shop (either by going back the way you came, or by sneaking along in front of the shooting booths and letting Lynch distract the guard with his antics.) Once back inside the shop, head t the indoor shooting gallery and next to the sofa in this room you will find an air vent. Crawl through the air vent and it will bring you out in the office. Once the coast is clear (the store owner pays periodic visits to the office) open the safe and grab the bunch of keys out of it. head back through the vent into the shop, then walk over to the display case where your silverballers are and reclaim what is rightfully yours!. 

Shiver me timbers! (easy)
There is a cannon on the left side of the outdoor shooting range, use any gun to shoot the fuse and set it off!

Duck hunting (easy)
Go to the indoor shooting range and shoot 10 duck targets.

Choosing weapons (easy)
Complete the mission by any means

Up your arsenal part 1 (hard)
Win a shooting competition using your starting gun (in this case, the SA.44 Auto)

Up your arsenal part 2 (hard)
This mission only unlocks once you have successfully completed part 1.
Win the competition using a different gun (probably the best way of doing this is to do it with the Ultramax, that way when you win you get this challenge and the ultramax challenge at the same time)

Up your arsenal part 3 (ULTRA)
This mission only unlocks once you have successfully completed part 2.
Win a competition using either a sniper rifle or a shotgun.
When you begin this challenge, you must do so while holding either the Kazo TRG or the M590 12ga (the only way to get the shotgun is by killing Lynch, which sets off an alert, meaning that you cant enter the competition anyway because everyone will either be dead or suspicious of you).
You may switch to a different gun during the competition, but you must make sure you have switched back to the Kazo TRG by the time the clock hits zero. (Doing the entire competition with the Kazo TRG is possible, but you need to be nailing a headshot with every single bullet and choose your times to reload very carefully)

Mastery (hard)
Complete all the challenges available in this level.

======== Shaving Lenny ========
This level consists of two sections (Streets of Hope and Barbershop)
Maximum rating available - Silent assassin
Level difficulty - Hard
Number of targets - 5+1 (Tyler Colvin, Gavin LeBlonde, Landon Metcalfe, Mason McCreedy, Luke Wheeley) Lenny is also a target but the objective is to kidnap him, not kill him.

-------- All level --------

Chameleon (medium)
There are four disguises available to collect on this level:-
Hope plumber - Found in "Streets of hope". work your way to the upper floor of the garage and hid in the toilet. the plumber will eventually come in...you know what you must do.
Hope police officer - There are numerous cops knocking about in both sections of the level, take their uniform.
Mechanic - There are four mechanics in and around the garage and the scrapyard. The easiest way to get this is to sneak in to the scrapyard and get the guard dog (located in a cage on the right hand side of the yard) to start barking (it will bark as soon as you approach the cage, you can shut it up by picking up the bone that is on the path and chucking it in the cage). A mechanic will come down to see whats up, get him.
Barber - The barbers uniform is only found actually in the barbershop itself. Work your way in there and pick it up. 

Evidence collector (hard)
There are two pieces of evidence on this level:-
Streets of Hope - Located upstairs in the garage. A mechanic sits next to it at all times, and will need to be lured away in order for you to nip in and grab it.
Barbershop - Located on top of the big TV in the "man cave". The easiest way to get this without it becoming a bloodbath is to dress as a cop, and then sabotage the fusebox in the cellar. The single cop that is sat watching the TV with Lenny's goons heads down to fix it, when hes gone, swoop in and grab it (if the cop spots you, he will clock you straight away, so keep away from him)

Infiltrator (medium)
Complete the level without being spotted.

Suit only (hard)
Complete the level without using any disguises.

Accidents happen(hard)
Complete all the "accident" kills available on this level.

Kill me, I'm the cook (medium)
Kill someone with a gas explosion. There are two opportunities to complete this in "Streets of hope" and one opportunity to complete this in "Barber shop". Find a gas cooker and turn on the gas, then when a target is near the cooker, shoot the gas cloud...BOOOOOOOOOOOOOOOOM!.

The weakest link (hard)
Complete the level by any means.

Mastery (hard)
Complete all the available challenges.

-------- Streets of Hope --------

Oil is thicker than blood (medium)
The objective of this is to dump three bodies into the vat of oil that is located outside the scrap yard without being detected.
The best way to do this is to KO the cop that stands near it and drop him in there first, then wait until Gavin comes to have a look around the yard, he will momentarily stop to lean on the railing in front of the oil, push his over the railing. To get the final one, lure the smoking mechanic or a cop into the area, KO or kill them and then chuck them in.
(The number of bodies dumped in the oil carries over through numerous level attempts, so if you like you can just dump Gavin in there three times to get this challenge)

 Get the mechanic (hard)
The easiest way to do this is to work your way down the alley to the right of the garage and hide behind the car that is parked inside the garage on the left. When the cop is stood on his own, thump the cars boot to set off its alarm and then hide on its right side. The cop will come and investigate, KO him when his back is turned and drop him in the bin. wait until the mechanic is facing away from you and then sneak up and KO him. Take his clothes and hid him either in the bin with the cop, or in the store room halfway up the stairs.
Pick up the wrench near the switch and position yourself so you can see the hydraulic jack with the car up on it. Eventually Gavin will make his way in there with you, and will begin talking on his phone. Throw the wrench so that it lands either under the car or on the side closest to you, and when Landon comes to see what the noise was, flip the switch and drop the car on him.
(you can also use this method to get Landon when he comes down the stairs that lead to the store room, but it is much fiddlier)

Pump it up! (medium)
Go to the garage and on the left hand side of the forecourt you will find a petrol pump, sabotage it when no one is looking and then hide behind the van. Eventually, Tyler will make his way over there and will move over to inspect the red car. While he is doing this, shoot the puddle of petrol with your silenced silverballer and watch the ensuing carnage that results. (be very careful when you get your gun out, as if you're not hiding in just the right spot, the cops that are hanging around the forecourt will spot you)

Shocking! (medium/hard)
At the back of the scrap yard is an electrical generator, you can grab the cable attached to it and fix it to the chain link gate next to the generator. When Gavin walks up to the gate, flick the switch on the front of the generator to send 25,000 volts through him.
(this is much easier if you deal with the cop that is guarding this sections exit and take his uniform, because if you're doing it suit only and Gavin or the cop spot you then they will sound the alarm. Also, you can get this challenge simply by electrifying the fence and then luring the guard cop to come through the gate, I don't know whether this is a bug or not.)

Safety distance part 1 (hard)
This is the first of the secret challenges on this level.
You can actually do all three of these secret challenges in one go if you're careful, but you will need to do it in this order - Tyler-> Landon-> Gavin.

Preparation - From where you start, grab a bottle from near the bin and then throw it at the boxes that are near the rear door to the doughnut shop, this will lure the guard out. Sneak past him and go up the stairs, where you will find the Ilyon R700 sniper rifle and ammo. If you're quick you can get back downstairs before the guard comes back.

Paydirt - Go over to the garage and sneak your way up on to the balcony there. When Tyler goes back up into his flat, take careful aim with the sniper rifle and ventilate his brains. (as the Ilyon isn't silenced there's a good chance that that someone will be alerted and come to investigate the noise. The best thing to do here if you are attempting to do all three parts of this challenge in one go is to put the rifle away and then quickly hide either somewhere on the balcony or inside the cupboard that is near the right hand balcony door. There is also the distinct possibility that as soon as you shoot Tyler you will be spotted.)

Safety distance part 2 (hard)
Follow the prep as per part 1 (If you are attempting to do all three parts of this challenge, you should already have the sniper rifle and have killed Tyler.)
Head into the convenience store and distract the clerk by turning on the radio, then sneak upstairs and position yourself at the window on the far left. Eventually Landon will make his way up on to the balcony, blow his brains out.
(again, shooting him will arouse suspicion and may possibly lead to you being spotted. If you are not spotted, quickly hide inside the cupboard behind you and wait until everyone has calmed down)

Safety distance part 3 (hard)
Follow the prep as per part 1 (if you are attempting to do all three parts in one go, you should already have the sniper rifle and Tyler and Landon should be dead)
Work your way to the first floor of the doughnut shop by luring the guard away and then sneaking up there and position yourself at a window where you can clearly see the street.
Eventually Gavin will walk down the street and stand near the gangs car....HEADSHOT!.

-------- Barbershop --------

Gotta go (medium)
From the start of this section, head left and drop down the ledge. Lure the cop away from the door and KO him, then dump him in the bin. Look to the left and you will see a switch on the wall, head over there and grab the wrench from the barrel. Use the wrench to damage the wiring on the wall and then hide somewhere near the switch. Eventually Mason will come down there to have a piss up the wall where the wire is, once he has "fully committed", throw the switch and watch him dance.

Well done (medium/hard/ULTRA)
(this challenge is easiest if you are dressed as the barber, difficulty goes up to hard if you are dressed as a goon or a cop, and is ULTRA if you try it suit only) Work your way into the room near where the goons are having a BBQ and pick up the can of lighter fuel. Head down to the basement and replace the can of hot sauce with the lighter fuel. Eventually Luke will take the can and head outside to get something to eat. When he pours the "hot sauce" on the steaks that are cooking on the BBQ...BOOOOOOOOOM!

Shave and a haircut (hard)  
(hard simply because you need to be dressed as the barber and have killed Luke and Mason in order for this to work.)

When Lenny sees you dressed as the barber he will head through to the shop and wait for you to come and give him a haircut. To complete the challenge, deal with Luke and Mason and then go through to the shop and see to Lenny. 

======== End of the road ========

There aren't actually nay challenges on this level, only items to collect, however there is a single and extremely lulzy easter egg.

When 47 tells Lenny to start walking,  look around and you will see five vultures. Shoot the vultures when they are flying and an ice cream van will suddenly arrive and run Lenny over.

======== Dexter industries ========
This level consists of four sections (Dead end, Old mill, Descent and Factory compound)
Maximum rating available - Shadow
Level difficulty - Hard
Number of targets - none

-------- All Level --------

Chameleon (medium)
There are four disguises to be collected on this mission:-
Arms dealer - He is located in the "factory compound" section and wears a blue suit.
Charlie Chipmunk - There is only one Charlie chipmunk costume on this level, and it is located with the arms cache locked in the hut on the far left of the factory compound.
Factory guard - There are loads of these guys wandering about all over the level.
Truck driver - There are a few of these guys both inside and outside the factory compound.

Evidence collector (hard)
There are four pieces of evidence to be collected on this mission:-
Dead end - Found near the communications console on the far left of the entrance way to the old sawmill.
Old mill - Found on top of the TV/Games console just after you enter the saw mill (best collected in conjunction with the "sore loser" challenge)
Descent - Found on the desk in the area where two guards discuss the best way to deploy mines.
Factory compound  - Found on the main desk in the room full of display cases near where the exit is.

Infiltrator (medium)
Complete the level without being spotted.

Suit only (hard)
Complete the level without using any disguises.

New toys (medium)
Kill five enemies using proximity mines. (best done in the factory compound section, where you will have access to loads of mines and loads of guys to kill. if you're REALLY good you'll be able to do it without being spotted)

Packing heat (hard)
Work your way through "dead end" but dont take the exit through to the old mill. head left to the communications room and you will find a keycard. Work your way back to the first guard station on the main driveway and you will find a locked door. Open this door with the keycard to complete the first part of this challenge.(the room has a nice selection of weapons to pick up, you don't need any of them to complete the mission but feel free to help yourself)
At the "Factory compound" section there is another locked door on the far left of the area. Work your way over here and let yourself in to complete this challenge. (this is also the only place where you can get the Charlie Chipmunk costume from).

Infiltration (hard)
Complete the level by any means.

Mastery (hard)
Complete all the challenges on this level.


-------- Old mill --------

Sore loser (easy)
In the next room from where you enter there are two guards playing a video game. Lure one of them away by sabotaging the fusebox and when his back is turned, shoot the TV.

-------- Descent --------

Cliffhanger (medium)
Kill two guards by pulling them out of a window or throwing them off the cliff. (there are any number of opportunities to do this, just make sure you aren't seen)

-------- Factory compound --------

Seal the deal (hard)
Take the Arms dealers suit and enter the factory building without being spotted.

Under the bridge part 1 (easy)

Preparation - Grab the Kazo TRG sniper rifle from the tunnel entrance and head right and up into the observation tower.

Paydirt - Shoot one of the guards stood on the bridge without being spotted. (it has given me this challenge by simply shooting the guard who was stood at the tunnel entrance in the back of the head while he was having a piss up the tree)

Under the bridge part 2 (medium)
Follow the prep as per part 1.
Shoot three of the guards who are standing on the bridge without being spotted and without any bodies being found (ALWAYS shoot them in the back of the head when they are stood still on the edge of the bridge, that way their bodies will fall straight off the bridge and be automatically hidden. Be wary of the guy who walks up and down the length of the bridge because he is uber twitchy and should you make a shot while he is facing in your direction he will spot you instantly, also, if you shoot anyone while he is stood anywhere near them, he will raise the alarm immediately)

Under the bridge part 3 (hard)
Follow the prep as per part 1.
Shoot 3 guards in the space of five seconds. (patience and good shooting skills are a must here, as you will only get a very short window of opportunity to make this work. Thankfully stealth isn't much of an issue with this one and should the twitchy guy spot a body, you simply make his the next one)

 ======== Death Factory ========


This level consists of three sections (Test facility, Decontamination and R&D)
Maximum rating available - Silent assassin
Level difficulty - Hard
Number of targets - Three (Marcus Green, Raymond Valentine, Warren Ashford)

--------All level --------

Chameleon (easy)
There are three disguises to collect in this level, Scientist, Factory Guard and Researcher. There are loads of these guys all over the place so this challenge should present no significant difficulties.

Evidence collector (hard)
There are three pieces of evidence to be collected on this level:-
Test Facility - Located on a table near the back of the observation deck
Decontamination - Located on the coffee table in the room where the guards are watching TV (the easiest way to get this is to dress as a researcher and just walk in and take it)
R&D - Located on a table near where the steam valve is at the end of the level.


Infiltrator (medium)
Complete the level without being spotted.

Suit only (hard)
Complete the level without using any disguises.

Ground zero (hard)
Complete the level by any means.

Mastery (hard)
Complete all the challenges on this level.

-------- Test facility --------

Good test results (medium)
Work your way up to the observation deck and wait until Dr. Green is inspecting the minefields. When he enters one of the test enclosures, hit the red button in the observatory and watch him fly!

The abyss gazes back (ULTRA)
Slowly and carefully work your way down the right hand side of the mine testing area without being spotted and grab the remote explosive that is in the store room at the far end of the area. Climb up the ladder and work your way along the walkway and up to the observation deck. Drop the explosive on to the clear glass floor panel and then hide somewhere until Dr. Green comes back. As Dr. Green begins his countdown for activating the mines, set the bomb off and shatter the floor panel he is stood on, causing him to fall to his death. (careful placement of the bomb is paramount here, as more often than not the explosion can catapult Dr. Green away from the floor panel)

The common good (hard)
Work your way in to the mine assembly room and then after the two guards have left you alone in the room with the scientist, nip through and grab the proximity detector off the shelf in the guard room. go back into the room where the scientist is stood looking at the drawing board and put the proximity detector into the mine that is being assembled on one of the workbenches (a red light comes on to show you that it is armed). Dr. Green will eventually come into the room on his way back up to the observation deck after inspecting the minefield. He will stop to shout at the scientist and will then walk over to look at the mine that you have tampered with, blowing himself sky high.

Scientific thoroughness (hard)
Complete "The common good", "The abyss gazes back" and "Good test results".

Reap what you sow part 1 (easy)
Dump one of the yellow scientist guys into the offal pit at the back of the test area without being spotted.
(The easiest way to do this is to simply KO or kill the scientist guy in the mine assembly room and then drop him in there.)

Reap what you sow part 2 (hard)
Dump five of the yellow scientist guys into the offal pit at the back of the test area without being spotted.
(this challenge is a lot harder than it seems. Requires a shitload of luring and split second timing to pull off. Best done AFTER you have dealt with Dr. Green)


-------- Decontamination --------

Happy birthday! (easy)
Work your way through into the party room and KO the stripper (make sure you hide her out of sight). Climb into the birthday cake and wait for the guards and Carl the researcher to come in. Burst out of the cake when prompted and point shoot everyone in the room except Carl.

-------- R&D --------

In the right space (hard/ULTRA)
Find the bomb testing lab and wait until Dr. Valentine enters. Distract the researcher at the computer desk by activating the robot arm, and then when Valentine walks inside the bomb test chamber, flick the switch on the computer desk to lock him in there and lulz as he gets blown to bits.
(hard because even dressed as a researcher the guys in the bomb test lab clock you more or less straight away, becomes ULTRA if you're doing it suit only)

The shock doctrine (hard/ULTRA)
Find the electric gun test room and wait until Dr. Valentine enters. He will eventually walk into the shooting range to inspect the test dummies. When he does, flick the switch to activate the gun and check out his dance skills.

Eureka! (hard/ULTRA)
From where you start, slowly and carefully make your way down the walkway and eventually you will come across a lab that is in darkness on your left. Go inside here and grab the fire paste off the shelf and then slowly and carefully go up the stairs and into the room where two researchers discuss their work on a cure for baldness. On one of the tables is a glowing green jar, move over to this jar and drop the fire paste into it when prompted (regardless of whether you are doing this suit only or not, you must NOT be spotted by either the researchers or the guard on the door). Once the fire paste has been placed, the substance in the jar will turn bright red. find somewhere to wait/hide and eventually Dr. Valentine will enter the room and after a short conversation with the researchers, he will try some of the baldness cure on himself. Sit back and lulz as he sets his head on fire and then leaps to his doom off the balcony.

Doctor in the house (hard)
Complete "In the right space", "The shock doctrine" and "Eureka!".

Strap him in (hard/ULTRA)
Work your way down to the bottom floor of the R&D area and find Dr. Ashford. Eventually he will enter a small room containing an automated medical dissection machine. When he sits down in the machine to inspect it, use the computer on the desk to the left to turn the machine on, which results in him being ripped limb from limb.

Unseen (hard/ULTRA)
Work your way down to the bottom floor of the R&D department and find Dr. Ashford. Eventually he will walk around to an area which is populated with several automatic dissection machines and surgical screens. On the way there there is a large valve, when you get the opportunity, and when Dr. Ashford is stood still in the immediate vicinity of it, turn the valve and then wait about 10 seconds for the area to fill up with smoke. Once the smoke is thick enough, equip your fiber wire and strangle Dr. Ashford, then quickly drag hm over to the railing and dump him over the edge into the nuclear reactor. Once you've dumped the body, head over to the exit and call for the lift. (if at any time you are spotted, or Dr. Ashfords body is found, you will fail the challenge. Special care has to be taken on where you dump the body, as it MUST fall out of view. The best place to dump it is to the right of the valve, as the left side has some pipes running along the wall, which the body can get stuck on. This challenge is ULTRA if you're trying to do it suit only).

Experimenting (hard)
Complete "Strap him in" and "unseen"

Research and hidings (hard) 
KO and hide the bodies of seven researchers without being spotted at any time.

   
======== Fight night ========
This level is made up of two sections (Patriots hangar and The arena)
Maximum rating available - Silent assassin
Level difficulty - ULTRA
Number of targets - one (Sanchez)
Easter eggs - #1 (Sort of) Sanchez bears an uncanny resemblance to Mexican actor Danny Trejo.
                      #2 (Sort of)This level marks only the second time in the history of the Hitman                                             franchise where 47 visibly loses his temper. 

-------- All level --------

Chameleon (medium)
There are three disguises to be collected on this level:-
Guard - There are numerous guards dotted about backstage, you know what you must do....
Patriots Entourage - KO or kill any of the Patriots entourage and take their clothes.
The Patriot - You can either get this by luring him away from his training area by chucking things and then KOing anyone that comes to investigate (easy way) or by stealing his teddy bear from the chair that is behind the punch bag where the Patriot is practicing his moves(awwwwwwwwwwwwwwwwwww!) and then waiting until he comes looking for it and KOing him.

Evidence collector (hard/ULTRA)
There are two pieces of evidence in this level:-
Patriots hangar - From where you start, make your way around the left hand side of the room, climbing over the first set of boxes (make sure you pick something up to chuck, as you will need this). After you have climbed over the first set of boxes, keep looking to your right and eventually you will find an opening through which you can see the Patriots camper van. Make sure the coast is clear as two guards make a regular patrol around the area and then nip across to another set of boxes (a keycard is located on the floor near these boxes, pick it up if you want, although you will need it if you are not intending to enter the arena dressed as the Patriot)
The ArenaThe evidence is in the VIP box overlooking the fighting pit. The only way to easily get it without it turning into a blood bath is to be dressed as the patriot and simply walk in and take it after you have finished fighting Sanchez.
 
Infiltrator (medium)
Complete the level without being spotted.

Suit only (hard)
Complete the level without using any disguises.

A real patriot (medium)
Dress as the patriot and enter the arena.

Technical knock out (hard)
Defeat Sanchez using all available methods.

How the mighty fall.. (hard)
Complete the level by any means.

Mastery (ULTRA)
Complete all the challenges on this level.

-------- Patriots hangar --------

Lost and found (easy)
Find the keycard and use it to enter the arena.

-------- The Arena --------

Blood sport (medium)
Fight and beat Sanchez while dressed as the Patriot.

Untouchable (medium)
Don't allow Sanchez to hit you at all during your fight.

Light rig (hard)
Enter the arena by using the keycard. Make your way towards the first bar on your right as you enter. Sneak through to the back room when the bartender is serving customers and head slowly and carefully upstairs. Keep heading up (you may have to deal with some guards along the way, make sure you deal with them quietly and without being spotted) and eventually you will find yourself above the fighting pit. On the wall in front of you is a switch which can be used to release the lighting rig that is above the pit. When Sanchez is directly below it, throw the switch to crush him. (you will more than likely end up killing the Patriot as well if you're not careful, if you want to get maximum points while doing this challenge, time it so that you drop the light rig just after Sanchez has thrown the Patriot across the ring).

Wing man (ULTRA)
(This is probably the third hardest challenge in the entire game, as it requires a lot of patience and split second timing, the prep for it is easy, its just getting the kill that is hard).
Enter the arena by using the keycard, and then make your way around the arena to the second bar. Sneak through to the back after the bartender has finished his cigarette and is serving customers, then carefully head upstairs (its a good idea to grab the crowbar off the pile of boxes behind the bar, you'll be needing it soon). Keep out of sight and then wait until the guard moves down the small stairwell in front of you, follow him down there and wait until he is looking at the lockers before sneaking past him (you can KO him if you want and then dump him in the cupboard, its completely up to you). Once you are past him, head quickly to the left and through the keycard gate that you come to, being careful not to run into the guard that patrols the upper walkway and the guard that is stood looking at the pile of explosives. KO the guy looking at the explosives and then sneak into the next room along. There is a guard sat watching TV, hide directly behind him and throw the crowbar into the far right corner of the room next to the gun racks, the guard will go and investigate, at this point you can KO him, or quickly nip over to the closest gun rack and grab the Ilyon R700 sniper rifle and ammo. (If you KO him, dump both his and explosive guys bodies in the nearby bin). Retrieve your crowbar (if you don't want it, or if you cant get to it, there is a morning star on the coffee table in front of the sofa) and head out of the keycard gate in front of you (if you haven't dealt with the guard who patrols the walkway, wait until he has passed before making your move here). Hide behind the boxes off to the right of where you exit, and then throw your crowbar back towards the keycard gate you just came through. This will attract the guard who stands just outside the exit you will need to take out on to the walkway, once he comes down to see what the noise was, sneak past him and quickly make your way along the walkway and through the door that comes up on the left. Hide behind the pile of boxes you can see just inside the door and wait until the two guards are both stood at the railing watching the fight, then sneak past them and go through the keycard door. Head up the small flight of stairs and then hug the wall beneath the open window. Equip the sniper rifle and take aim at Sanchez (it is best to aim either at Sanchez's stomach or his groin, as the shot will more than likely pass straight through his head or chest and kill someone in the crowd, leading to automatic failure). You will need to have a lot of patience and wait until the Patriot hits Sanchez before you fire (the absolute best time to shoot is just after the Patriot kicks Sanchez in the balls). After you have shot Sanchez, the crowd will think that the Patriot has killed him, but the two guards stood outside will have heard the shot and come to investigate (KOing both of them prior to entering the room is impossible as you cannot lure them away and take them out one at a time because one guy always watches the other ones back), so quickly hide inside the cupboard and wait until the guards have calmed down. Work your way back down to the arena and exit the mission without being spotted to be awarded the challenge.

My enemy (hard)
Follow the directions as per "Wing man" up until you reach the first keycard gate. Enter the room and either KO or lure the guard away form the explosives, then grab either the C4 or the remote bomb (either one will do the job) head back out through the keycard gate you entered by and out on to the walkway (avoid or deal with the guard that patrols the walkway, its up to you). Hide behind the wall and equip your chosen explosive (the only differences between the two is that the C4 makes a bigger explosion and works on a timer, the remote bomb makes a smaller explosion but can be triggered at will), then take careful aim so that when you throw your bomb it lands in the ring.
(If you used the C4, the bomb will most certainly kill Sanchez when it goes off, and will more than likely kill the Patriot as well)
(If you used the remote explosive, you can work your way back down into the arena and time the detonation to happen when the Patriot is a fairly safe distance away)
Once the explosion has killed Sanchez, you will be awarded the challenge.

======== Attack of the Saints ========
This level consists of three sections (Parking lot, Reception and Cornfield)
Maximum rating available - Silent assassin
Level difficulty - ULTRA
Number of targets - Seven (Heather McCarthy, Jennifer Paxton, Dijana Radoncic, Agnija Radoncic, Louisa Cain, Jacqueline Moorhead, Lasandra Dixon)

-------- All level --------

Chameleon (easy)
There are three disguises to be collected on this level:-
Bathrobe - You don't actually have to collect this as you start off wearing it. (i think that was a blooper on the part of the developers as there is a crumpled suit in the next room)
Agency trooper - There are loads of these guys in every part of this level, you know what you have to do...
Scarecrow - Only found in "Cornfield", simply take the clothes from one of the scarecrows in the field.

Evidence collector (hard)
There are three pieces of evidence to be collected on this level:-
Parking lot - Located on a box next to an agency 4x4 in the middle of the parking lot.
Reception - Located on a crate in the middle of the road.
Cornfield - Located on a container at the end of the dirt road.
 
Infiltrator (medium)
Complete the level without being spotted.

Suit (Bath robe) only (hard)
Complete the level without using any disguises.

Intervene (easy)
Stop the agency troopers from killing two hostages:-
Parking lot - On the miniature golf course, a trooper is about to kill a motel guest who is wearing only his vest and underpants.
Reception - Near the petrol pump, a trooper is about to shoot the jolly motel owner.
(if you do this challenge, you cannot attempt "Angel of death" parts 1 and 2 without restarting the mission)

Skirt chaser (hard)
Complete both "Black widower" and "Electro-cute"

Calm before the storm (ULTRA)
Complete the level by any means. (ULTRA simply because if you fuck anything up and cause an alert, the level degenerates into a blood bath)

Mastery (ULTRA)
Complete all challenges on this level.

Angel of death part 2 (ULTRA,ULTRA,ULTRA!)
This is the second secret challenge on this level, and can only be attempted once "Angel of death part 1" has been successfully completed.
The objective of this challenge is to kill every single Saint and Agency trooper in the entire level, without being spotted, without any bodies being found and without anyone becoming suspicious.
(This is a damn sight harder than it sounds, and is THE hardest challenge in the entire game)
There is no fool proof or definitive way of doing this challenge, the only pointers i can give you are thus:-
  • Only use the fiber wire to kill with, as you have to kill everybody, the fiber wire lets you do it quick and lets you drag the body away straight away without any messing about. Also, the Fiber wire is a bloodless kill, so there is zero chance of a blood pool being spotted and causing an alert.
  •  Always have something to throw in hand that wont break when it is thrown, I'd recommend picking up the iron that is on the floor in the same room as the dirty suit right at the beginning. If you lose this, there are a few other things knocking about after (metal pipe, golf club, fire extinguisher, baseball bat etc) , but you're most definitely gonna be doing a hell of a lot of luring for this challenge.
  • Wherever the opportunity presents itself, hide the bodies. You wont be able to hide them all, but there are a few freezers, cupboards and later outhouses and wood chippers you can drop the sorry bastards corpses in knocking about all over the level. Hiding the bodies reduces the chance that any of them will be spotted. If you cant find anywhere to dump the corpses, make sure that they are well hidden behind walls etc without any limbs poking out.
  • In order to do this challenge, you're gonna have to let the agency trooper kill the hostages, because if you don't the hostages will freak out if they see you kill anybody or find any bodies, as once they are saved they tend to wander around, and any alert called causes an automatic challenge fail.
  • Finally, and this is the big one, if you are spotted or fuck up AT ANY TIME you have to restart the level right from the beginning. You CANNOT use the "restart checkpoint" option as this results in an automatic challenge failure, you have to use the "restart level" option instead and restart from the burning room. 
Angel of death part 3 (ultra)
This is the third of the secret challenges, and can only be attempted once "Angel of death part 2" has been successfully completed.
The objective of this Challenge is to kill all seven saints by strangling them with the fiber wire.
(Sounds simple enough but is hard in practice. A bug in the game allows you simply to kill Jennifer and then restart the checkpoint seven times, becomes ULTRA if you try and do it the way it was intended, which requires a lot of sneaking and luring people) 

 
-------- Parking lot --------

Black widower (hard/ULTRA)
Get out of the burning room and head downstairs (you don't have to kill Jennifer, but its easier if you do, make sure you dump her body in the freezer). Hide and stealth your way all the way down the edge of the car park by changing cover behind the various flower beds and columns until you get to the corner. On top of the boxes directly opposite the corner is a green tin of rat poison, grab it and then make your way through to the mini golf course and over the bamboo bridge to the bar without being seen. On the bar is a cup of coffee, you'll need to put the rat poison in the coffee without being spotted (very, very hard if you're doing this suit only, very difficult even if you're wearing an agency trooper uniform). Once you've poisoned the coffee, find somewhere to hide or just keep your distance. Eventually, Heather will walk up to the bar and take a swig of coffee....which will be her last! (mwa ha ha ha!)

-------- Reception --------

Angel of death part 1 (ULTRA)
This is the second of the secret challenges on this level.
The objective of this challenge is to kill two of the saints with a single explosion.
Work your way stealthily around the area until you get to the petrol station. Sabotage one of the petrol pumps and wait for both Dijana and Agnija to come into the general area (you may need to lure one of them to come a little closer as sometimes they don't always play nice) Shoot the puddle of petrol near the sabotaged petrol pump and watch the fireworks.

-------- Cornfield --------

Scarecrow (medium)
Make 10 stealth kills while wearing the scarecrow disguise.

Electro-cute (hard)
From the start, sneak through the cornfield without getting spotted and head towards a small wooden building where if you watch carefully you will notice that Louisa visits every so often.
You will notice an electrical generator at one end of the building, sneak up to it avoiding the troopers and connect the cable to the water pipe. Wait for Louisa to enter the building and then throw the switch. When Louisa takes a drink of water from the tap inside...ZZZZT!  - instant 25,000 volt hair straightener!.
(this challenge is hard because the cornfield and buildings are crawling with agency troopers, you really need your wits about you in order to avoid being spotted. You can of course take advantage of the cover the cornfield provides and KO/kill some of the troopers, but there is a fairly good chance that bodies will be found)

======== Skurky's law ========
This level consists of three sections (Courthouse, Holding cells and Prison)
Maximum rating available - Shadow
Level difficulty -Medium/hard
Number of targets - none
Easter egg - "Kane" from the "Kane & Lynch" games makes a second cameo appearance on this level.

-------- All level --------

Chameleon (hard)
There are five disguises to collect on this level:-

Court security guard - There are numerous court security guards in and around the courthouse and the holding cells.
Court usher - There are only a couple of male court ushers in the courthouse, getting their duds is difficult without starting a gun battle.
Judge - There is only one judge in the courthouse. You will need to work your way around into the judges chambers and then either lure him out of the courtroom by throwing something at the wall, or by getting him to call a recess by turning off the video evidence.
Tin foil hat guy - Get the judge to call a recess by turning off the video evidence (either by using the computer in the judges chambers, or the computer in the public gallery), then go and hide in the mens toilets. Eventually tin foil hat guy will be escorted by a policeman to the toilet and will go straight to the window to try and escape. Kill or KO him and take his clothes.
Hope police officer - There are loads of these guys in and around the entire level.

Evidence collector (medium)
There are three pieces of evidence to collect on this level:-
Courthouse - There is a security room behind a keycard locked door in the lobby. The easiest way to do this (without obtaining a keycard) is simply to lure the single guard out by throwing something at the wall and then sneaking in when he comes to investigate, grabbing the evidence and then sneaking out before he comes back.
Holding cells - The evidence is on a table in the same room where the exit is.
Prison - The evidence is inside a room on the right just after you enter the section. A policeman is in the room talking on his mobile, you can wait until he leaves or just KO/kill him and grab the evidence.
 
Infiltrator (medium)
Complete the level without being spotted.

Suit only (ULTRA)
Complete the level without using any disguises.

No collateral damage (easy)
Complete the level without killing anybody. (you can still KO people if required, but there really isn't any need for it)

One man riot (hard)
Obtain the glass shiv from the evidence room in the courthouse and then make your way through to the holding cell section. You will need to get 10 stealth kills with the glass shiv. You cannot be spotted at any time, blood pools can be found but bodies must not.

So close and yet so far (hard)
Complete the level by any means


Mastery (ULTRA)
Complete all challenges on this level.

-------- Courthouse --------

Take the fall (medium)
Obtain the tin foil hat guy disguise and return to the court room to be sentenced for his crimes.

Take office (medium)
Obtain the Judge disguise and gavel and return to the courtroom, pass sentence on tin foil hat guy and then go down to the holding cells.

Judgement day part 1 (hard)
This is the first secret challenge on this level, and can only be completed in the courtroom section.
Obtain the judges disguise and head to the upstairs library. Subdue the male court usher and hide his body without being seen.

Judgement day part 2 (ULTRA)
This is the second secret challenge on this level and can only be done in the courthouse section. Unlocks once judgement day part 1 has been successfully completed.
Obtain the judge disguise, and then subdue and hide the bodies of three court ushers without being seen.

Judgement day part 3 (medium)
This is the third secret challenge on this level, and can only be completed in the courthouse section. Unlocks once judgement day part 2 has been completed. 
Obtain the judge disguise and gavel but DON'T reenter the courtroom at all for any reason (because this will cause tin foil hat guy to come back, which we don't want him to do). Jump out of the window behind the judges desk and walk round to the side entrance to the court building. Enter the womens toilets and climb through into the mens toilets through the air vent (you cant go into the mens through the door because the cop is guarding it while tin foil hat guy is supposedly having a slash, and he will raise the alarm if you try and force your way in, even while you're dressed as the judge!...fucking jobsworths!) Once inside the mens toilets, sneak up behind tin foil hat guy and execute him using the gavel.

======== Operation sledgehammer ========
This level consists of four sections - (County jail, Outgunned, Burn and Hope fair)
Maximum rating available - Shadow
Level difficulty - ULTRA
Number of targets - One (Clive Skurky)

-------- All level --------

Chameleon (easy)
There are two disguises to be collected on this level, Hope police officer and Agency heavy trooper. Both of these are obtained by kill/KO and taking them

Evidence collector (hard)
There are four pieces of evidence to collect on this level:-
County jail - On a desk in the processing area directly across from where your silverballers are.
Outgunned - On a box next to an agency 4x4 in the area where you start the section.
Burn - On a box in the final room before the exit to the outside.
Hope fair - On a box in the agency command post near the brewery sign.
 
Infiltrator (hard)
Complete the level without being spotted.

Suit only (ULTRA)
Complete the level without using any disguises.

A cleansing fire (hard)
Complete the level by any means.

Mastery (ULTRA)
Complete all challenges on this level.

 -------- County jail --------

Vigilante (hard)
KO all of the cops in the police station without being spotted. Do NOT touch any of the civilians or this will result in an automatic failure.
(pick up the metal pipe right at the beginning and use it to lure the cops somewhere where you can KO them one by one)

-------- Outgunned --------

Surgical precision part 1 (easy)
The first secret challenge on this level.
Get one headshot.
(you can do this in any part of the level, but its easiest on this section)

Surgical precision part 2 (medium)
The second secret challenge on this level, unlocks once you have completed "surgical precision part 1"
The objective is to get five headshots.
When you start the "outgunned" section, immediately draw your silverballers and sneak directly ahead and take cover behind the column on the right. Headshot the guy on the left near the wall (kill #1) and take cover again. When the body is seen, another guy will come to investigate, Headshot him as well (kill #2). Look towards the street exit and there are two guys stood there, point shoot them both in the head (kills #3 and #4). If an alert hasn't already been sounded, it will have now and more guys will present themselves, point shoot as many of them as you can to get kill #5 and complete the challenge.

Surgical precision part 3 (hard)
The third secret challenge, which unlocks once you have completed "surgical precision part 2".
The objective is to get seven headshots all within 10 seconds of each other.
From where you start, sneak to the right and make your way down the stairs and over to the ledge on the right without being seen. Pull yourself up on the ledge and wait until the guy that is hanging around up there has his back turned, then quickly pull yourself up on to the balcony and deal with him. Draw your silverballers and sneak over to the railing and take up a position where you can clearly see all of the street.
On the right you should see four guys stood in a line, on the left you should see two guys stood at the foot of the steps that lead to the balcony you're standing on, and across the street you should see a single guy patrolling. When you feel ready, point shoot all seven of these dudes to get the challenge.

-------- Burn --------

Misty eyes (hard)
Get 10 stealth kills in the smoke filled warehouse without being spotted.
(There's no definitive way of doing this, I found the best way for me is to use a combination of luring people, throwing a screwdriver at the back of their heads and strangling people. It also helps a lot if you hide the bodies.)

Heavy armour (medium)
Make four kills while using an agency heavy trooper as a human shield.
(It doesn't have to be the same trooper you use, you get the challenge so long as when you make a kill you do so while using one as a hostage)

======== Blackwater park ========
This level consists of two sections (Blackwater park and Penthouse)
Maximum rating available - Silent assassin 
Level Difficulty - ULTRA
Number of targets - one (Layla Stockton)

-------- All level --------

Chameleon (Hard)
There are nine disguises to be collected on this mission:-
Blackwater exterior guard - There are loads of these guys wandering about outside, recognise them by their blue coasts.
Blackwater interior guard - There are loads of these guys inside the building, recognise them by their white shirt and tie.
Blackwater custodian - These guys mostly hang around in the basement and service areas, they wear blue jeans and denim shirts.
Blackwater manager - The manager wears a smart red uniform with a peaked cap and can usually be found having a smoke near the changing room in the back hallway. Alternatively, there is a clean uniform in the laundry room for you to pick up.
Blackwater receptionist - There are only two of these guys in the lobby area. Recognise them by their smart black uniforms and peaked caps.
Plumber - There is only one of these guys and he tends to be found near his van. When he comes out of the building and walks to his van, thump the black car parked next to it and then KO him when he comes to take a look.
Blackwater bodyguard - Found only on the penthouse section. They wear a black suit and tie.
Blackwater tactical team - Found only in the penthouse. A quartet of these guys follow Layla around.
Samurai - Several suits of blue samurai armour can be found on display in the penthouse museum.

Evidence collector (medium)
There are two pieces of evidence to be collected on this level:-
Blackwater park - A video tape can be found in the security office near the flooded undergound car park on the far left of the outside area.
Penthouse - A folder can be found on a sofa in the main hall opposite the grand staircase.
 
Infiltrator (hard)
Complete the level without being spotted.

Suit only (ULTRA)
Complete the level without using any disguises.

Blue Collar (ULTRA)
Obtain the plumbers outfit and then complete the level without being spotted.

Hit him where it hurts (hard)
Complete the level by any means.

Mastery (ULTRA)
Complete all challenges on this level.

-------- Blackwater Park --------

Laundry day (medium)
Dump three bodies down the laundry chute.

You can manage (medium/hard)
Get into the building, obtain the managers uniform and get the head of security to let you use the secure lift, all while remaining unspotted. (Becomes hard if you use suit only up until you obtain a managers uniform)

I got my eyes on you (hard)
Kill or KO the head of security and use her eyes on the retinal scanner to open the lift. (The easiest way to do this is simply to kill everyone in the lobby area and drag the head of security's corpse up to the scanner. A more difficult way of doing it is to lure and KO all the security guards away and then KO the head of security and drag her to the scanner. An even harder way of doing it is to dress as a security guard and hang around the area of the lift and then take the head of security hostage and force her to open the lift)

Hack 'n' backslash (medium/hard)
Get inside the building and make your way to the security office which is located just behind the main lobby area. Hack the computer in there to shut off the retinal scanner and then walk up to the lift and press the button to call it. (becomes hard if you are doing this suit only because you have to avoid the guards and time your move to call and enter the lift for when the guy guarding it walks away)

Crash course (hard)
The movie reel is located in the utility room just after the service entrance, grab it and head to the back of the building where you will find a function room with a projector in it...play the film.

Mile high club (hard)
Complete "I got my eyes on you" "Hack 'n' backslash" and "You can manage".

-------- Penthouse --------

Whaling (medium)
Kill three guards with the harpoon gun in the museum hall. (the killings made with the gun are cumulative so if you dont get three on your first go, you can restart the checkpoint and however many you have already killed will still count. The hardest bit is getting to the harpoon gun without being spotted)

Cetacea (hard)
The objective of this challenge is to kill five guards by dropping the whale skeleton on them.
To do this, you will need to work your way to the model of Dexters weapons factory which is at the far end of the main museum hall unseen. Activate the model and then quickly head to either one of the switches located on the upstairs balconies. When the guards huddle round to watch the model, Flick the switch and crush them.

Hallelujah (medium)
Dump five bodies over the outside terrace balcony.

Savage sushi (hard)
From where you enter the main hall, turn right and head up the grand staircase, taking the right hand path. Grab the statue bust as you pass it and then hide at the thin end of one of the display cases. Chuck the statue at the wall on the left hand side of the double doors you can see behind you and then sneak into Lenny bedroom once the guards have moved away. Grab the keycard (Lennys room also contains various items that can only be found here which you will need in order to complete your list of collectables for this level. The room also contains a silenced Kazo TRG sniper rifle, which you will need if you attempt to complete the "mockingbird" challenge on another play through) and wait until the guard on the door has gone off on patrol before sneaking out and letting yourself into the double doors to your right. Carefully navigate your way through the laser tripwires and get to the other side of the room. Grab the bottle of U'wa tribe poison off the display cabinet (this room also contains a nice selection of various melee weapons, you don't need any of them to complete the mission but feel free to help yourself). Carefully work your way past the laser beams again and avoid the patrolling guard as you exit, then make your way back down to grand staircase and into the main hall. Over on the big dining table there is a plate of sushi, once the coast is clear, sneak over and put a big dollop of poisony goodness on it, then sneak out of the door on the opposite side of the hall and on to the terrace, where you need to hide somewhere and wait.
Eventually, Layla and her dudes will enter the main hall, where she will bark some orders and throw some insults about, before helping herself to a bit of poisoned sushi. As soon as she eats it, she will say that she feels ill, and will head out to the terrace to get some fresh air. She comes out and the psychotropic poison will fully kick in, causing her to believe she is a ladybird. She will climb up on the railing and after saying some proper monged out shit, will fall to her death.

Straight to the heart (hard/ULTRA)
Make your way through into the museum hall, and then carefully make your way up to the harpoon gun.
Eventually Layla and her dudes will come in to the hall and she will walk into the harpoons deadly gaze.
Shoot her with the harpoon to get the challenge. (this is hard because even when wearing either the bodyguard or tactical team disguise, they can suss you out as an impostor pretty quickly, so you need to keep moving and hiding in order to stop them spotting you. If you're doing this suit only or dressed in any of the lobby disguises, this challenge becomes ULTRA because all the guards clock you straight away. Bizarrely, the best disguise for this bit is actually the samurai armour, because you can hide on one of the display stands)

Bones (hard)
Repeat the process for "Cetacea" but wait until Layla and her dudes enter the hall before activating the model, then quickly go to one of the switches on the upstairs balcony.
Layla will shout at the guards for getting distracted and walk under the whale skeleton, throw the switch.....KER-UNCH!

Fired up! (ULTRA)
When you exit the lift shaft and go into the main hall, sneak straight across the room and exit through the door out on to the terrace. Grab the petrol can from beside the BBQ and go back inside. Head right and sneak past the guard and go down the corridor to the room full of weapons displays. Carefully work your way down this room and enter the two double doors which lead to a room with a large open fire in it. Hide behind the sofa near the box and wait until Layla comes in (this takes a while, I'd advise using the time to practice getting the best angle to throw your petrol can into the fire from where you are hiding, as its not as easy as it seems).When Layla eventually turns up, she will stand in front of the fire and gradually get closer to it, when shes at her closest, throw the petrol can into the fire. BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!.
(The thing that makes this difficult is all the sneaking you have to do, plus it is ridiculously easy to miss when throwing the petrol can into the fire, as the grate around it only leaves a small gap for the can to fly through. Your aim must be dead on otherwise you'll cause an alert and the bullets will start flying)

Mockingbird (medium)
Work your way up to Lennys room and grab the silenced Kazo TRG sniper rifle. Position yourself at the open window and wait for Layla to come out on to the terrace. When she does she will approach a broken bit of the railing which has a warning sign on it. Introduce her brain to to a high velocity .338 Lapua magnum bullet and watch her fall over the edge to become a pavement pizza many floors below.

Skin trade (hard)
Make your way up to Lenny's room and grab the keycard, then very carefully make your way to the panic room without being spotted. Do not enter the panic room until Layla goes in there, then follow her inside.
A cut scene follows in which Layla tries to seduce 47 by stripping down to her underwear (ooohhh yeah!), but just as it appears she is going to take her bra off, she instead pulls a gun. Once control is returned to you, shoot her in the head (If you don't kill her quickly, she will kill you with a single shot. If you shoot and miss, or don't get a headshot, the guards will be alerted and it will become a bloodbath)

Horn of plenty (ULTRA)
Complete "Skin trade", "Mockingbird", "Fired up!", "Straight to the heart", "Bones" and "Savage sushi"

Ronin part 1 (medium)
This is the first of the secret missions on this level
Exit the lift shaft and follow Layla and her dudes to the left and hide just outside the room where she berates a guard standing in front of a samurai costume for being asleep on the job. When the opportunity presents itself, sneak over to the display case and grab the katana. Hide in the cupboard until the suited bodyguard has gone through the room, then pop out and sneak behind the sleeping guard and put on the samurai armour. Equip the katana and poke a big hole in the guards head with it from behind.

Ronin part 2 (hard)
This is the second secret mission which unlocks once you have completed "Ronin part 1".
The objective of this challenge is to stealth kill seven people with the katana whilst wearing the samurai armour. If you are spotted at any time it causes an automatic failure.
(there are numerous ways you can go about this, most of the time it simply involves luring people away and picking them off one by one and then hiding the bodies)

Ronin part 3 (medium)
Do the prep as per part 1 and grab the katana, but instead of getting into the armour behind the sleeping guard, head up the corridor into the office (sometimes when Layla and her dudes go up this way, a single guard will remain in the corridor, to avoid him simply hide in the alcove just past the sleeping guard and wait for him to go, or, if you've been quick enough, you could hide behind the box outside the office). Once you are in the office, put on the armour that is on display in there and then hide on the display stand. You will have to wait until Layla and her dudes come back so you might be here a while. When she eventually does come back, she will tell the dudes she wants to be left alone for a while, the head bodyguard objects but she manages to convince them to leave her. Once the guards have gone she will busy herself with looking at a display just outside the office, stop hiding, creep up behind her with your katana drawn and run her through with it to complete the challenge. 

======== Countdown ========
This level consists of a single area (Blackwater roof)
Maximum rating available - Silent assassin
Level difficulty - Hard
Number of targets - One (Blake Dexter)

Chameleon (easy)
The only disguise available to collect in this mission is the Blackwater tactical team uniform, which you can get simply by killing/KOing anyone on the level except Blake.

Evidence collector (hard)
There is only one piece of evidence to be collected on this level. (you can make this a lot easier by KOing the first guy you come across and taking his uniform, then dumping his body through the open skylight, however, because I'm hardcore, this guide is being done suit only)
From the start move forward and slightly to the left until you see the first skylight, sneak past the guy that is there and head towards the second skylight, hugging it once you reach it. follow the edge of the skylight round to the left and then sneak past the guard and head up the stairs. Hide behind the barrels until the patrolling guy directly in front of you looks away, and then quickly move forward and head left until you reach a wall. follow the wall as far as it will go and this will bring you to the minefield, which you will need to navigate through once the guard has moved away. There is an air vent on the wall to the right straight after you have crossed the minefield, go through it into the store room. Inside the store room pick up the keycard from the desk and then leave the room via the air vent. Carefully navigate your way back through the minefield and make sure the patrolling guy isn't stood waiting at the end of it. Stay to the right as you make your way back to a set of double doors and use the keycard to open them. Go straight in and through the door on the right, where you will find an evidence folder on top of a box near the TV.

Infiltrator (hard)
Complete the level without being spotted. (This one is a bit asinine being as as soon as you get spotted, Dexter blows the roof, killing everyone instantly)

Suit only (hard)
Complete the level without using any disguises.

All roads lead to dexter (hard)
There are three ways by which you can approach Dexter:-
Ladder - Work your way into the room where you pick up the keycard (either by distracting the guards or by working your way through the minefield and entering through the air vent). To the right of the keycard desk is a fire door which is locked, you can either shoot the lock off with a gun, or you can break it off by hitting it with the sledgehammer which is in the same room. Once the door is opened go through it and climb the ladder to the immediate left.
Shimmy - Work your way through the minefield and head up the stairs. At the top of the stairs on the left are some crates, hop over them and drop down the edge of the roof. Shimmy your way across the roof to the gap in the mines and pull yourself up. Walk forward and pull yourself up onto the helipad.
Explodey - Work your way to the final staircase as above but this time look to the right and you will see a pole held up by a cable. shoot the cable and the pole will fall and detonate some of the mines. Carefully go through this bit bearing right and you will see another pole and cable. Shoot this next cable and the falling pole will detonate some more mines. Cross this cleared area and pull yourself up on to the helipad.
(In order to get this challenge, you must approach Dexter by all three of these methods and complete the level by killing him)

Stay on target (medium)
Complete the level in under three minutes.

Hazardous (medium)
At the start of the level, sneak forwards and to the left, Push the first guy you see through the open skylight and then wait until the two guards at the next skylight finish their conversation. Eventually one of the Guards will walk away and after a short pause to stand at the edge of the roof, he will walk down towards the far right corner of this bit of the level, which just so happens to be directly underneath a palette which is stacked with crates. He will stop to speak to the guard who is already stood there, at which point you need to shoot the cable holding the palette up, which then promptly falls and crushes them.

Axed (hard)
At the start of the level, move forward and chuck the first guy you see through the open skylight, then move slightly forward and shoot the palette so it falls and kills the guy stood under it, this will also cause the guy guarding the stairs to move away. Work your way into the store room and grab the keycard, then work your way back out and go into the room which needs the keycard to enter. On the wall in the room off to the right there is a fire axe, grab it and head back outside and back towards the stairs you just came up. Sneak down the stairs with the fire axe in hand and stealth kill the guy guarding the foot of the stairs (axe kill #1), then quickly move directly forwards and stealth kill the next guy who appears in front of you (axe kill #2). The guy who is working on the skylight directly in front of him may become suspicious, in which case you should quickly throw the axe at his head (axe kill #3) (if he doesn't, sneak up behind him and stealth kill him).
From here, work your way back round to the second skylight and stealth kill the guy there (axe kill #4), and then finally nip round the corner and finish off the last guy either with a stealth kill or an axe throw (axe kill #5).....challenge complete!.

Its personal (hard)
Approach Dexter using the "Shimmy" method and equip your fiber wire, then carefully creep up behind him and strangle the fucker. (if he spots you, he will immediately open fire with his customised Ultramax machine gun, and you wont get a chance to strangle him again unless you restart the checkpoint)

Face to face (hard)
Complete the level by any means.

Take 'em down! part 1 (easy)
This is the first secret challenge on this level.
From where you start stealth approach the guy at the first skylight and stealth kill him (strangle, shoot or simply toss him through the skylight, its all gravy baby!)

Take 'em down! part 2 (medium) 
This is the second secret challenge, unlocked once you have completed part 1
From where you start, sneak up to and stealth kill (kill #1) the first skylight guy (pushing him through the skylight is your best bet for this bit) and then wait for the second skylight guy just in front of you to finish having a conversation with one of the patrol guys. When the second skylight guy gets back to work, sneak up to the patrol guy he was just speaking to and push him over the edge of the roof (kill #2), then quickly spin round and point shoot the palette cable followed by skylight guy 2 (kill #3). Stairs guy will rush to see what has happened, sneak up behind him and strangle him (kill #4). To finish off, pick the hammer up from behind the air outlet and sneak to the foot of the stairs, where you will see patrol guy 2 and skylight guy 3. Chuck the hammer over their heads so that skylight guy 3 goes to investigate the sound, while he is off doing that, strangle patrol guy 2 (kill #5)...challenge complete!.

Take 'em down! part 3 (ULTRA)
The objective here is to get 10 stealth kills.
Follow the instructions as per part 2 of this challenge (kills #1-5) and then strangle or headshot skylight guy 3 (kill #6). Head up the stairs and by now you should have built up a nice stash of instinct. Hide behind the barrels and wait until the nearest patrol guy to you on the left is facing away, the pop up and point shoot both him and another guy who is stood a few yards away (kills #7 and #8). Quickly head right before anyone has chance to discover their bodies and shove a guy off the edge of the roof (kill #9) and then quickly point shoot the nearest guy to you (kill #10)....Challenge complete!
(This one is ULTRA simply because it requires split second timing and accurate shooting to complete. If you mess up any aspect of this challenge the guards will start shooting and Dexter will blow the roof)

Mastery (hard)
Complete all the challenges on this level.

======== Epilogue: Absolution ========
This level consists of three sections (Cemetery entrance, Burnwood family tomb and Crematorium)
Maximum rating available - Silent assassin   
Level Difficulty - Hard
Number of targets - 4+1 (Jade Nguyen, Jack Aegis, John Hoplon and Carey Scutum. Benjamin Travis is executed by 47 in the final cutscene)










 -------- All level --------

Chameleon (medium)
There are three disguises to collect on this level:-
Agency grunt - The first section is populated soully by these guys. You should know what you need to do by now.
Agency heavy trooper - There are loads of these guys in the second section.
Agency technician - There is only one of these guys on this level, and he is in the "Burnwood family tomb" section.Recognise this guy by his white jumpsuit and hat. You can get him and take his uniform, or you can pick a fresh uniform up from the top of a box near where the evidence for that section is.

Evidence collector (ULTRA)
There are three pieces of evidence to collect on this level:-
Cemetery entrance - A folder is on the last low wall on the right near the exit.
Burnwood family tomb - If you follow the path round to the left, you will find a folder on top of a box near the agency command post.
Crematorium - A folder is on a box near the stairs you use to walk up to the crematorium door.


Infiltrator (hard)
Complete the level without being spotted.

Suit only (hard)
Complete the level without using any disguises.

It aint over until... (hard)
Complete the level by any means.

-------- Cemetery entrance --------

The higher ground part 1 (medium)
This is the first secret challenge on this level.
Kill three enemies with headshots using the Kazo TRG and without being spotted. (The easiest way to do this is to stay in the place where you start and off the three guys that are at the far left hand side of the section in the following order -  Gate guy->Bald guy->Ski mask guy)

The higher ground part 2 (hard)
This is the second secret challenge on this level, and unlocks once part 1 has been completed.
Kill five guys with headshots using the Kazo TRG, without being spotted and each kill must be within 10 seconds of the last.
(This one will have you tearing your hair out the first few times you try it, but once you get into the swing of things its not that bad, it just requires patience and good shooting skills.)
Stay where you start and wait for the three guys to walk down the length of the area to the gate, when they get there, you can pull off a trick shot in which a single bullet gets all three with a headshot once they line up (this is the hardest bit), once those three are dead, shoot "bald guy" and "gate guy" to finish the challenge.

The higher ground part 3 (hard)
This is the third secret challenge, which unlocks once part 2 has been completed.
Kill seven guys with headshots using the Kazo TRG and without being spotted.
(This is much easier in many ways than the last one as there is no time limit on kills however you need to ensure that you don't miss with any of your shots and choose when you reload wisely. The best way I found to do this simply to look on the left hand side about halfway down the area and shoot a ski mask guy as he walks towards a small flight of stairs near where bald guy is standing. Once he is down his corpse will pull in at least three more guys who come to investigate the increasingly large pile of bodies, before finishing off by shooting the three guys who walk down the length of the area.)

-------- Burnwood family tomb --------

Wolf in sheeps clothing (hard)
Get the Agency technician disguise, kill Jade and hide her body. (Sounds easy on paper but difficult in practice. The best place to do this is in the covered walkway that you find if you take the second left from where you start, but you must KO the agency grunt that is patrolling in there first and then silently deal with the technician as he walks along behind Jade while she is doing her rounds)

Heart of stone (hard/ULTRA)
Make your way into the centre of the tomb area and hide. Eventually Jade and the technician will come back. Jade will stand underneath a stone sarcophagus which is being held up by a crane, flip the switch on the crane and it falls, smashing her to a bloody pulp. (Even with a disguise this one is hard because unless you keep changing your hiding place, someone will eventually clock you. Becomes ULTRA if you are doing it suit only as as soon as you emerge from hiding and flip the switch, there's a better than average chance you will get spotted unless you are jammy) 

Crossed out(hard)
From where you start, take the first left and work your way round, switching cover until you eventually reach a box with a remote bomb on it. Grab the bomb and then make your way to one of the two tunnels which have warning signs on them warning about "Danger of cave in" (oooh, I wonder what is going to happen here?). Drop the remote explosive in the mouth of the tunnel and find somewhere safe to hide and observe.
Eventually in the course of doing her rounds, Jade will enter the tunnel that you have booby trapped. Once shes inside, set the bomb off and watch as she is buried under tons of falling rock.
(You can also do this by using a proximity mine instead of the remote bomb, however placement is crucial as you don't wan tit being set off by one of the patrolling guards or the technician)

Numb (hard)
Complete "Crossed out" and "Heart of stone".   

 -------- Crematorium --------

Arms length principal (medium)
Kill one of the Praetorians with an explosive device. (You can use either a remote bomb or a mine. Getting this right just requires patience and good hiding skills until you learn the Praetorians patrol routes)

Predator (hard)
From the start, walk straight up the main path and turn right and head towards the back wall while avoiding the numerous laser tripwires. Equip your fiber wire and pull yourself up on to the first ledge. Wait for John to walk past and pull yourself fully up, then sneak up and strangle him as he walks away. Quickly drag his body behind the low wall near the shrine and hide there until Carey walks down the same path, at which point you pop out and strangle him as well after he has walked past you. Carefully make your way towards Jack, making sure he doesn't spot you and without running in to any laser tripwires. Follow him around and once you get into a position where he is facing away from you while you are fairly close to him, let your fiber wire cut off the oxygen supply to his brain.

======== GAME COMPLETE ========